Post

Replies

Boosts

Views

Activity

Reply to Custom Progressive mode --> Unity/Polyspatial not working
Yes, I will. I've tried to surface it on the Unity forums as potential bug but there wasn't a response, so I'll file a proper report. I too am able to get it to function as expected outside of Unity... AND I will note that in Unity I can randomly get it to recognize the custom settings, though there isn't any rhyme or reason or order of operations I can identify. Sometimes... its just works. :/
Topic: Spatial Computing SubTopic: General Tags:
Oct ’24
Reply to Compose interactive 3D content in Reality Composer Pro -- Build Errors
Fixed. Code was missing this: animationLibraryComponent.animations if var animationLibraryComponent = entity.components[AnimationLibraryComponent.self] { // Add or modify animations directly in the animations dictionary animationLibraryComponent.animations["RobotReturnToHomeAction"] = robotTravelHomeActionResource animationLibraryComponent.animations["RobotTravelHomeCompleteAction"] = robotTravelHomeCompleteActionResource entity.components[AnimationLibraryComponent.self] = animationLibraryComponent }
Aug ’24
Reply to Custom Progressive mode --> Unity/Polyspatial not working
CaseID: CASE IN-86268
Topic: Spatial Computing SubTopic: General Tags:
Replies
Boosts
Views
Activity
Oct ’24
Reply to Custom Progressive mode --> Unity/Polyspatial not working
Yes, I will. I've tried to surface it on the Unity forums as potential bug but there wasn't a response, so I'll file a proper report. I too am able to get it to function as expected outside of Unity... AND I will note that in Unity I can randomly get it to recognize the custom settings, though there isn't any rhyme or reason or order of operations I can identify. Sometimes... its just works. :/
Topic: Spatial Computing SubTopic: General Tags:
Replies
Boosts
Views
Activity
Oct ’24
Reply to Unity/PolySpatial GameController framework failing to load
Thank you. I was able to make this work. I wasn't implementing input system correctly in unity. Once I made the corrections both input manager and input system work as expected even with the warning that gets thrown re: GameController.
Topic: Spatial Computing SubTopic: General Tags:
Replies
Boosts
Views
Activity
Oct ’24
Reply to Compose interactive 3D content in Reality Composer Pro -- Build Errors
Fixed. Code was missing this: animationLibraryComponent.animations if var animationLibraryComponent = entity.components[AnimationLibraryComponent.self] { // Add or modify animations directly in the animations dictionary animationLibraryComponent.animations["RobotReturnToHomeAction"] = robotTravelHomeActionResource animationLibraryComponent.animations["RobotTravelHomeCompleteAction"] = robotTravelHomeCompleteActionResource entity.components[AnimationLibraryComponent.self] = animationLibraryComponent }
Replies
Boosts
Views
Activity
Aug ’24
Reply to DestinationVideo -- MV-HEVC Files
I was able to make this work. I changed how I was delivering files from my gdrive to my hosted server and it everything works as intended. Setting the flag for is3D playback my spatial video as expected.
Topic: Spatial Computing SubTopic: General Tags:
Replies
Boosts
Views
Activity
Jun ’24
Reply to Vision Pro SwiftUI Transparent Background
In a build or preview mode (device or simulator) this doesn't work for me in 1.0 -- if I switch over to 1.1 (in the simulator) the background window is removed. Didn't want to move my AVP Device to 1.1 yet. Do you know if this works in 1.0 or only 1.1?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Replies
Boosts
Views
Activity
Feb ’24
Reply to Reality Composer Pro -- RGB channels
I figured out that I need a separate3 node to access the individual channels.
Replies
Boosts
Views
Activity
Sep ’23