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iOS game App Rejected due to App Unresponsive
I have a puzzle game that is being rejected as unresponsive when todays puzzle is clicked. The app works perfectly under local versions and on test flights. The app downloads a file via ftp each time that button is clicked. Does anyone know of an issue in the apple test environment that would prohibit ftp? I am showing a message if the app is not connected to internet.
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Jun ’22