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Reply to Swift package setup for a metal renderer
With the help of this thread here: https://developer.apple.com/forums/thread/649579 I was able to do this. Specifically the three-part comment from annca. However, I did have to compromise by removing the bridging header, and creating a Swift file with the duplicate enumerations and structures from the bridging header.
Topic: Programming Languages SubTopic: Swift Tags:
Oct ’21
Reply to RealityKit Debugger unavailable
The icon is still not there in Xcode 26.1 beta running on macOS or iPad device. The Metal Capture GPU workload icon is present. If I run the BOT-anist sample app on visionOS simulator, the icon is there, but I'm not supporting visionOS in my app.
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Oct ’25
Reply to Swift package setup for a metal renderer
With the help of this thread here: https://developer.apple.com/forums/thread/649579 I was able to do this. Specifically the three-part comment from annca. However, I did have to compromise by removing the bridging header, and creating a Swift file with the duplicate enumerations and structures from the bridging header.
Topic: Programming Languages SubTopic: Swift Tags:
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Oct ’21