I developed an app for iPad earlier this year and finally got around to making a version for iPhone. It's a very simple interactive animation built with SpriteKit. The problem is the layout and design elements are all designed to fit the resolution of my iPhone 11. When I submitted it for review and they tested it on smaller devices the layout gets cropped. All of the code is also specific to that screen size since it gets the location of the touch and checks if its x and y value are within the space of a designated button before performing the associated action. Is there a way to only make the app available to iPhone models 11 and newer? If not, what should I do?
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