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Comment on iPhone app rejected for UI layout
Okay that makes sense. I guess my question is how do I go about doing that? Do I need to change the code handling the placement of the UI elements using fractions of the screen width and height instead of fixed whole numbers? Or do I add a line to the GameViewController that looks for which type of device is being used and then throws to a different set of files with values specific to that device?
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Oct ’21
Comment on iPhone app rejected for UI layout
You can't use interface builder for SpriteKit games can you?
Topic: Graphics & Games SubTopic: SpriteKit Tags:
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Oct ’21
Comment on iPhone app rejected for UI layout
Okay that makes sense. I guess my question is how do I go about doing that? Do I need to change the code handling the placement of the UI elements using fractions of the screen width and height instead of fixed whole numbers? Or do I add a line to the GameViewController that looks for which type of device is being used and then throws to a different set of files with values specific to that device?
Topic: Graphics & Games SubTopic: SpriteKit Tags:
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Oct ’21