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Comment on Writing to depth buffer
Depth buffer as written by vertex shader (left) and with fragment shader (right). Note fragment shader changes depth buffer allowing subsequently drawn crosshairs to show a depth test intersection with the brain. If Metal can not write to the depth buffer, I need to restrict myself to OpenGL and WebGL2, both of which support this feature. vertexShader_fragrmentShader
Topic: Graphics & Games SubTopic: General Tags:
Sep ’21
Comment on Writing to depth buffer
Logic of depth picking based on fragment shader
Topic: Graphics & Games SubTopic: General Tags:
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Sep ’21
Comment on Writing to depth buffer
Depth buffer as written by vertex shader (left) and with fragment shader (right). Note fragment shader changes depth buffer allowing subsequently drawn crosshairs to show a depth test intersection with the brain. If Metal can not write to the depth buffer, I need to restrict myself to OpenGL and WebGL2, both of which support this feature. vertexShader_fragrmentShader
Topic: Graphics & Games SubTopic: General Tags:
Replies
Boosts
Views
Activity
Sep ’21