Hi,
Is it the best workflow to create Metal buffers/textures in multithreading, then use a compute shader on the main thread to copy Metal resources into RealityKit, minimizing main thread usage?
This api allow shaders can write to when they run on a GPU.
LowLevelTexture.replace(using commandBuffer: any MTLCommandBuffer) -> any MTLTexture
Thanks
Topic:
Spatial Computing
SubTopic:
General
Tags: