Been using QC since 2008 (majorly in conjunction with VDMX5 and Kineme3D) and sorely miss it. I learned so much about programming from using it. It was so much more immediate and fun to explore than having to write and compile code. Was majorly using its OpenGL capacities in live settings, warping 3D meshes and shaders to live audio / midi sources; what an eye opening tool! It's integration within macOS was killer, and being able to roll compositions to Motion fx/templates or plugins within other applications was incredible. I always knew it was a special program, ahead of its time. Years after QC had been deprecated, when Facebook built their Origami app on top of it (or just completely ripped QC), and subsequently Spark AR, it seemed like everyone else was finally catching on. There are a ton of node based programming suites these days, but I have to pour one out for the OG king of node based graphics programming! BRING IT BACK APPLE!!
Btw, you can still find QC on here bundled in the "Additional Tools for Xcode 11.4.dmg". I think they stopped including it in versions past 11.4, but I could be wrong. Not sure how well it works (or even if at all?) on newer macOS builds, as I keep an oldskool box running macOS Mojave 10.14 for 32 bit and older stuff
Topic:
Media Technologies
SubTopic:
General
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