Thanks, ok, noted. I'll do some homework... Actually, the only reason I built my 1.0 with Electron is bc I had built an entire (my first) MacOS app with Swift to host WkWebView and then some Xcode update happened and my entire Storyboard broke. I tried to figure out the issue and it was over my head and didn't want to re-do the entire month of work it took me to design that Storyboard UI... So, I punted and moved the app to Electron (which sucks in so many ways but it's stable and covered all the platforms I needed like Apple Silicon/Intel, Windoze, Linux, etc).
But, honestly, I know I have to go back and re-build my MacOS app and eventually ship using Swift for the Mac version of my app. I just didn't / don't have the time for that at the moment. I would not classify my "first app build" on MacOS with Swift and Xcode and Storyboards to be gentle or all that productive... But, I learned a lot. And in the end, I may just create C++ cross platform base to all my apps bc I'm more comfortable doing that anyway. Swift is eh.... Frankly fairly cryptic IMO...
Thanks for all the help. Launch soon, wish me luck
Topic:
App & System Services
SubTopic:
Core OS
Tags: