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Reply to Exported .usdz scenes are not compatible with common tools
I received the following answer from Apple-Feedback. Reality Converter currently does not support MaterialX in USDZ files. Here is a page detailing our current feature support: https://developer.apple.com/documentation/realitykit/validating-usd-files While Blender supports USDZ files, it currently does not support MaterialX. This potentially new Blender feature is being tracked here: https://projects.blender.org/blender/blender/issues/100894. Currently with Reality Composer Pro, in order for an export to USDZ to include all necessary references (including textures), one must make use of an RCP project, rather than just open up a standalone USDA file. The latter will result in the exporting of a USDZ with only a USDC inside of it.
Topic: Graphics & Games SubTopic: General Tags:
Jul ’23
Reply to XCode15 debugger is working really slow with iOS 17.0.2
After deleting all files in ~/Library/DeveloperXcode/DerivedData/ everything works as expected for me.
Topic: App & System Services SubTopic: Core OS Tags:
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Jun ’24
Reply to visionOS 1.0 Simulator Black Screen
Same here. No way to provide proper screenshots for a visionOS app AppStore Connect release. Feedback ID: FB13550735
Topic: App & System Services SubTopic: Core OS Tags:
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Jan ’24
Reply to Exported .usdz scenes are not compatible with common tools
I received the following answer from Apple-Feedback. Reality Converter currently does not support MaterialX in USDZ files. Here is a page detailing our current feature support: https://developer.apple.com/documentation/realitykit/validating-usd-files While Blender supports USDZ files, it currently does not support MaterialX. This potentially new Blender feature is being tracked here: https://projects.blender.org/blender/blender/issues/100894. Currently with Reality Composer Pro, in order for an export to USDZ to include all necessary references (including textures), one must make use of an RCP project, rather than just open up a standalone USDA file. The latter will result in the exporting of a USDZ with only a USDC inside of it.
Topic: Graphics & Games SubTopic: General Tags:
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Jul ’23
Reply to Exported .usdz scenes are not compatible with common tools
I have used this custom MaterialXPreviewSurface with golden color (hex: #ffe29b), metallic 1.0, roughness 0.1 and the attached normal texture file:
Topic: Graphics & Games SubTopic: General Tags:
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Jul ’23