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Comment on Walking an entity around an immersive space in visionOS like the window drag bar
The "Transforming RealityKit entities using gestures" example app uses DragGesture in a volume, but the "if you then start walking while dragging, the amplified gesture sends the entity flying off into the distance" issue OP described only occurs when DragGesture is used in an immersive space. I submitted FB13729008 about the DragGesture.Value.location3D "flying off into the distance" issue.
Topic: Graphics & Games SubTopic: RealityKit Tags:
4d
Comment on RealityKit generates an excessive amount of logging
Thanks, Greg. I was aware of those techniques and they are indeed quite helpful. However, the issue is really that they are only helpful when I want to filter out the RealityKit and PHASE logging a single time. In practice, I have to enable the filters 1000+ times each year. After the first 250 times, the novelty wears off, and I wonder if it's truly necessary for PHASE to tell me what that it's doing in CmConvolutionRenderer 30 times each second, for example.
Topic: Graphics & Games SubTopic: RealityKit Tags:
Jul ’25