Thank you for replying.
To work around the dev forums 500 character reply limit, I've posted my response in the reply below:
https://developer.apple.com/forums/thread/816436?answerId=883711022#883711022
The "if you then start walking while dragging, the amplified gesture sends the entity flying off into the distance" issue can be reproduced using Apple’s “Tracking specific points in world space” sample app: https://developer.apple.com/documentation/visionOS/tracking-points-in-world-space
The "Transforming RealityKit entities using gestures" example app uses DragGesture in a volume, but the "if you then start walking while dragging, the amplified gesture sends the entity flying off into the distance" issue OP described only occurs when DragGesture is used in an immersive space.
I submitted FB13729008 about the DragGesture.Value.location3D "flying off into the distance" issue.
I always open my project via an .xcodeproj file, and I no longer see the Downloads window after switching to Xcode 26.0.1.
While I was trying to debug the original issue, I too spend quite a bit of time hunting for a cache file, but I was unsuccessful.
Thanks, Greg. I was aware of those techniques and they are indeed quite helpful.
However, the issue is really that they are only helpful when I want to filter out the RealityKit and PHASE logging a single time.
In practice, I have to enable the filters 1000+ times each year.
After the first 250 times, the novelty wears off, and I wonder if it's truly necessary for PHASE to tell me what that it's doing in CmConvolutionRenderer 30 times each second, for example.
Thank you for replying.
To work around the dev forums 500 character reply limit, I've posted my response in the reply below:
https://developer.apple.com/forums/thread/816436?answerId=883711022#883711022
The "if you then start walking while dragging, the amplified gesture sends the entity flying off into the distance" issue can be reproduced using Apple’s “Tracking specific points in world space” sample app: https://developer.apple.com/documentation/visionOS/tracking-points-in-world-space
The "Transforming RealityKit entities using gestures" example app uses DragGesture in a volume, but the "if you then start walking while dragging, the amplified gesture sends the entity flying off into the distance" issue OP described only occurs when DragGesture is used in an immersive space.
I submitted FB13729008 about the DragGesture.Value.location3D "flying off into the distance" issue.
I always open my project via an .xcodeproj file, and I no longer see the Downloads window after switching to Xcode 26.0.1.
While I was trying to debug the original issue, I too spend quite a bit of time hunting for a cache file, but I was unsuccessful.
Thanks, Greg. I was aware of those techniques and they are indeed quite helpful.
However, the issue is really that they are only helpful when I want to filter out the RealityKit and PHASE logging a single time.
In practice, I have to enable the filters 1000+ times each year.
After the first 250 times, the novelty wears off, and I wonder if it's truly necessary for PHASE to tell me what that it's doing in CmConvolutionRenderer 30 times each second, for example.