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Comment on Walking an entity around an immersive space in visionOS like the window drag bar
The "Transforming RealityKit entities using gestures" example app uses DragGesture in a volume, but the "if you then start walking while dragging, the amplified gesture sends the entity flying off into the distance" issue OP described only occurs when DragGesture is used in an immersive space. I submitted FB13729008 about the DragGesture.Value.location3D "flying off into the distance" issue.
Topic: Graphics & Games SubTopic: RealityKit Tags:
Dec ’25
Comment on RealityKit generates an excessive amount of logging
Thanks, Greg. I was aware of those techniques and they are indeed quite helpful. However, the issue is really that they are only helpful when I want to filter out the RealityKit and PHASE logging a single time. In practice, I have to enable the filters 1000+ times each year. After the first 250 times, the novelty wears off, and I wonder if it's truly necessary for PHASE to tell me what that it's doing in CmConvolutionRenderer 30 times each second, for example.
Topic: Graphics & Games SubTopic: RealityKit Tags:
Jul ’25
Comment on Xcode 26 can no longer launch, and crashes immediately
Thank you! : - )
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Jan ’26
Comment on In visionOS 26.2 RC, pushWindow + dismissWindow is broken
Thank you. : - )
Topic: Spatial Computing SubTopic: General Tags:
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Dec ’25
Comment on Pinning a pushed window to a wall breaks pushWindow for all other apps on the system
Thank you. Happy to help.
Topic: Spatial Computing SubTopic: General Tags:
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Dec ’25
Comment on Walking an entity around an immersive space in visionOS like the window drag bar
The "if you then start walking while dragging, the amplified gesture sends the entity flying off into the distance" issue can be reproduced using Apple’s “Tracking specific points in world space” sample app: https://developer.apple.com/documentation/visionOS/tracking-points-in-world-space
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Dec ’25
Comment on Walking an entity around an immersive space in visionOS like the window drag bar
The "Transforming RealityKit entities using gestures" example app uses DragGesture in a volume, but the "if you then start walking while dragging, the amplified gesture sends the entity flying off into the distance" issue OP described only occurs when DragGesture is used in an immersive space. I submitted FB13729008 about the DragGesture.Value.location3D "flying off into the distance" issue.
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Dec ’25
Comment on App Startup with Debugger in Xcode 26 is slow
Thank you for letting us know that a fix is coming in Xcode 26.2.
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Nov ’25
Comment on Unable to download iOS 26.1 Simulator Runtime - Build 23B80 not available
Thank you for this suggestion. I reverted to Xcode 26.0.1 and it works fine.
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Nov ’25
Comment on Xcode downloads window won't go away
I always open my project via an .xcodeproj file, and I no longer see the Downloads window after switching to Xcode 26.0.1. While I was trying to debug the original issue, I too spend quite a bit of time hunting for a cache file, but I was unsuccessful.
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Oct ’25
Comment on Xcode downloads window won't go away
Thank you! i updated to Xcode 26.0.1 and that resolved the issue.
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Oct ’25
Comment on How to get the frame or insets of the new iPadOS 26 window control buttons (close, minimize, fullscreen)?
Thank you for posting this. This is exactly what I needed.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Aug ’25
Comment on RealityKit generates an excessive amount of logging
Thank you, Greg. I appreciate your help.
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Jul ’25
Comment on RealityKit generates an excessive amount of logging
Thanks, Greg. I was aware of those techniques and they are indeed quite helpful. However, the issue is really that they are only helpful when I want to filter out the RealityKit and PHASE logging a single time. In practice, I have to enable the filters 1000+ times each year. After the first 250 times, the novelty wears off, and I wonder if it's truly necessary for PHASE to tell me what that it's doing in CmConvolutionRenderer 30 times each second, for example.
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Jul ’25
Comment on realitytool requires Metal for this operation and it is not available in this build environment
I'm now encountering this same problem, after having successfully used Xcode Cloud in the past.
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Jul ’25
Comment on ShaderGraphMaterial.getParameter(handle:) always return nil, is this expected behavior?
Thank you.
Topic: Graphics & Games SubTopic: RealityKit Tags:
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Jun ’25
Comment on On iPadOS 26 beta, the navigation bar can appear inset underneath the status bar (FB18241928)
Thank you.
Topic: UI Frameworks SubTopic: UIKit Tags:
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Jun ’25