In Xcode 16.0 beta 3 (16A5202i) I'm trying to add a framework to a target.
I'm clicking the '+' button under Target > General > Frameworks, Libraries, and Embedded Content:
When I do this, the dialog that appears doesn't list any frameworks:
I feel like I'm doing something wrong or missing something obvious. This issue is easy to reproduce by creating a new project in Xcode.
I tried reverting using Xcode 15 to add the framework that way, but Xcode 15 is unable to load the project file that Xcode 16 wrote.
Incidentally, Add Other > Add Package Dependency has no effect when selected:
Assuming this is a bug I should submit feedback about, is there another method I can use in the meantime to add a framework to my target so I can continue working?
This is blocking development.
Thank you for any help you provide.
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This question is about USD animations playing correctly in macOS Preview but not with RealityKit on visionOS.
I have a USD file created with 3D Studio Max that contains mesh-based smoke animation:
https://drive.google.com/file/d/1L7Jophgvw0u0USSv-_0fPGuCuJtapmzo/view
(5.6 MB)
Apple's macOS 14.5 Preview app is able to play the animation correctly:
However, when a visionOS app uses RealityKit to load that same USD file in visionOS 2.0 beta 4, built with 16.0 beta 3 (16A5202i), and Entity/playAnimation is called, the animation does not play as expected:
This same app is able to successfully play animation of a hierarchy of solid objects read from a different USD file.
When I inspect the RealityKit entities loaded from the USD file, the ground plane entity is a ModelEntity, as expected, but the smoke entity type is Entity, with no associated geometry.
Why is it that macOS Preview can play the animation in the file, but RealityKit cannot?
Thank you for considering this question.
The WWDC24 video "Build a spatial drawing app with RealityKit" https://developer.apple.com/wwdc24/10104 at 12:04 includes a slide showing a Reality Composer Pro shader graph that features wonderful inline documentation comment boxes:
Are shader graph inline comments a new feature that Reality Composer Pro supports? This would be extraordinarily useful, as complex shader graphs can be challenging to decipher.
If so, how are inline shader graph comments created in Reality Composer Pro?
In RealityKit in visionOS 1.0 I'm perplexed that PhysicallyBasedMaterial and CustomMaterial have faceCulling properties but ShaderGraphMaterial does not.
Is there some way to achieve front face culling in a shader graph without creating a separate mesh with reversed triangle vertex indices?
Topic:
Graphics & Games
SubTopic:
RealityKit
Tags:
RealityKit
visionOS
Reality Composer Pro
Shader Graph Editor
My visionOS app has a RealityView with an attachment containing SwiftUI controls, and occasionally the controls in the attachment don't respond to user interaction.
Is this a known issue?
Is there a workaround?
Are RealityView attachments only intended to be output only?
Using visionOS 1.0 beta 3 (Xcode 15 beta 8), I've reproduced this problem with a small standalone Xcode project. I submitted the issue as FB13143132 with lovingly hand-crafted artisan repro steps. The Xcode project is also available at https://github.com/drewolbrich/AttachmentControls
Thank you for investigating this issue.
Screenshot my use case:
Hey everybody!
Does anyone know if there's a UIKit API that's equivalent to SwiftUI's View/offset(z:)?
https://developer.apple.com/documentation/swiftui/view/offset(z:)
I'd like to translate a UIView forward in space a little bit on visionOS.
❤️
I am creating an AR app that uses ARKit and SceneKit.
Will visionOS support SceneKit AR applications, or will I have to rewrite my app using RealityKit?
Thanks for answering my question.
: - )