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Reply to RealityKit Entity ComponentSet does not conform to Sequence?
Hey there, Thanks for checking that for me. It's encouraging to hear that it compiles. I renamed the variable c to something more unique, but the compilation bug described above persisted. I also did a clean build and tried restarting XCode, but the problem still persists. What's odd is that some of the other functionality for the Entity.ComponentSet, such as set() or removeAll() compiles with no issue. The compiler just doesn't see the Sequence conformance for the for-in loop.
Topic: Spatial Computing SubTopic: General Tags:
Mar ’25