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Reply to Scene with over 12,000 duplicate entities
Now that RealityKit 2 is out, is there a way to properly do instanced rendering? Witha large number of meshes that are more complicated then these cubes (ex. 1-2k verts), instancing becomes more important and combining them into a single mesh becomes more intensive, assuming the objects will move at all then wouldn’t they need to be recombined every frame?
Topic: Graphics & Games SubTopic: RealityKit Tags:
Jan ’25