Now that RealityKit 2 is out, is there a way to properly do instanced rendering? Witha large number of meshes that are more complicated then these cubes (ex. 1-2k verts), instancing becomes more important and combining them into a single mesh becomes more intensive, assuming the objects will move at all then wouldn’t they need to be recombined every frame?
Topic:
Graphics & Games
SubTopic:
RealityKit
Tags: