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USDZ Available Animations now empty
I have a RealityKit project with a USDZ that has 1 available animation. In Xcode 12, I can see this and play it. When running the same project in Xcode 13 beta, the available animations is empty. I can preview the USDZ, so the animation is there and it does act normally under Xcode 12. Is there an issue seeing these available animations and playing them?
3
0
795
Jun ’21
Opposite of OcclusionMaterial
I know that you can use an OcclusionMaterial on an object, and it will cause Entities using it to be occluded (hidden) in those parts. Is there the opposite of that, where I can have an Entity (with valid materials) that is behind a wall let's say, so that you can cause it NOT to be occluded? You would see the Entity behind the wall, rather than RealityKit hiding it as it normally would. Thanks.
1
0
607
Sep ’21
Custom Components missing with Scene Raycast result
When using a scene raycast, and a known entity is returned in the result, custom components are not there. It does show other default components, like Modelcomponent, etc. just not any added custom components. I have added a custom component to a created entity. If I do scene queries for entities with this component works fine, but the same entity returned when found using a scene raycast(origin: direction: length: query:) does not. Shouldn't I be able to get the entities from the scene raycast result that have my custom components added to them?
2
0
746
Sep ’21
USDZ Available Animations now empty
I have a RealityKit project with a USDZ that has 1 available animation. In Xcode 12, I can see this and play it. When running the same project in Xcode 13 beta, the available animations is empty. I can preview the USDZ, so the animation is there and it does act normally under Xcode 12. Is there an issue seeing these available animations and playing them?
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3
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0
Views
795
Activity
Jun ’21
Sample transparent video texture
Are there any examples, or information showing video textures with transparency being used in RealityKit 2?
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2
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0
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1.1k
Activity
Jun ’21
Disable Post Processing effect during runtime.
Is there a way to disable the post processing effect after its already been started?
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0
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0
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558
Activity
Jun ’21
Find RealityKit Entities in visible frame only.
Is there a way in RealityKit to get only Entities within the camera frame of view during some sort of update?
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1
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0
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719
Activity
Jul ’21
Opposite of OcclusionMaterial
I know that you can use an OcclusionMaterial on an object, and it will cause Entities using it to be occluded (hidden) in those parts. Is there the opposite of that, where I can have an Entity (with valid materials) that is behind a wall let's say, so that you can cause it NOT to be occluded? You would see the Entity behind the wall, rather than RealityKit hiding it as it normally would. Thanks.
Replies
1
Boosts
0
Views
607
Activity
Sep ’21
Custom Components missing with Scene Raycast result
When using a scene raycast, and a known entity is returned in the result, custom components are not there. It does show other default components, like Modelcomponent, etc. just not any added custom components. I have added a custom component to a created entity. If I do scene queries for entities with this component works fine, but the same entity returned when found using a scene raycast(origin: direction: length: query:) does not. Shouldn't I be able to get the entities from the scene raycast result that have my custom components added to them?
Replies
2
Boosts
0
Views
746
Activity
Sep ’21