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Custom Components missing with Scene Raycast result
When using a scene raycast, and a known entity is returned in the result, custom components are not there. It does show other default components, like Modelcomponent, etc. just not any added custom components. I have added a custom component to a created entity. If I do scene queries for entities with this component works fine, but the same entity returned when found using a scene raycast(origin: direction: length: query:) does not. Shouldn't I be able to get the entities from the scene raycast result that have my custom components added to them?
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724
Sep ’21
Opposite of OcclusionMaterial
I know that you can use an OcclusionMaterial on an object, and it will cause Entities using it to be occluded (hidden) in those parts. Is there the opposite of that, where I can have an Entity (with valid materials) that is behind a wall let's say, so that you can cause it NOT to be occluded? You would see the Entity behind the wall, rather than RealityKit hiding it as it normally would. Thanks.
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593
Sep ’21
USDZ Available Animations now empty
I have a RealityKit project with a USDZ that has 1 available animation. In Xcode 12, I can see this and play it. When running the same project in Xcode 13 beta, the available animations is empty. I can preview the USDZ, so the animation is there and it does act normally under Xcode 12. Is there an issue seeing these available animations and playing them?
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784
Jun ’21