This is the definition of this asset per the framework from isaaclab mentioned in my response to your comment:
red_block = RigidObjectCfg(
prim_path="/World/envs/env_.*/Red_block",
init_state=RigidObjectCfg.InitialStateCfg(
pos=[-4.1, -4.08, 0.84], rot=[1, 0, 0, 0]
),
spawn=sim_utils.CuboidCfg(
size=(0.075, 0.075, 0.075),
rigid_props=sim_utils.RigidBodyPropertiesCfg(
disable_gravity=False, retain_accelerations=False
),
mass_props=sim_utils.MassPropertiesCfg(mass=1.0),
collision_props=sim_utils.CollisionPropertiesCfg(
collision_enabled=True, contact_offset=0.01, rest_offset=0.0
),
visual_material=sim_utils.PreviewSurfaceCfg(
diffuse_color=(1.0, 0.0, 0.0), metallic=0
),
physics_material=sim_utils.RigidBodyMaterialCfg(
friction_combine_mode="max",
restitution_combine_mode="min",
static_friction=10,
dynamic_friction=0.5,
restitution=0.0,
),
),
)
Topic:
Spatial Computing
SubTopic:
Reality Composer Pro
Tags: