I attempted to use a LowLevelMesh and I referenced this sample.. I tried to change the .topology of the LowLevelMesh.Partin the initializeMeshParts function to .point. Referencing the documentation for MTLPrimitiveType.point states that "The vertex shader must provide [[point_size]], or the point size is undefined."
However, in this sample, the vertex shader function is not defined. What would be the best way to implement this simply?
Topic:
Spatial Computing
SubTopic:
General
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