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Missing SwiftData symbols in Instruments
I’m profiling a SwiftData app in Instruments. Most frames are symbolicated correctly but SwiftData frames appear only as addresses. 0x21ff2abd4 SwiftData 0x21ffb06c8 SwiftData 0x21ffb3064 SwiftData while surrounding frames are symbolicated, for example: __CFRunLoopDoObservers CoreFoundation stepTransactionFlush AppKit Attribute.syncMainIfReferences<A>(do:) SwiftUICore Is this expected, or should SwiftData symbols normally be visible here?
2
0
66
6d
allowsExpansionToolTips with wrapping NSTextField capped by maximumNumberOfLines
Hi AppKit team, I'm trying to use an NSTextField in an NSTableView where the visible text wraps up to 3 lines, truncates after that, and then shows the full text in an expansion tooltip on hover. The behavior I want is: visible cell: wrapped text, capped at 3 lines hover expansion tooltip: full wrapped text I can get expansion tooltips to appear for non-wrapping text, but I haven't been able to get them to work for wrapped text capped with maximumNumberOfLines. What is the recommended way to implement expansion tooltips for a wrapping, line-capped NSTextField? Here is a minimal repro: import AppKit final class ViewController: NSViewController, NSTableViewDataSource, NSTableViewDelegate { let tableView = NSTableView() let text = String(repeating: "Very long wrapped text ", count: 40) override func viewDidLoad() { view = tableView tableView.addTableColumn(NSTableColumn()) tableView.usesAutomaticRowHeights = true tableView.dataSource = self tableView.delegate = self } func numberOfRows(in tableView: NSTableView) -> Int { 1 } func tableView(_ tableView: NSTableView, viewFor tableColumn: NSTableColumn?, row: Int) -> NSView? { let tf = NSTextField(wrappingLabelWithString: text) tf.maximumNumberOfLines = 3 tf.allowsExpansionToolTips = true tf.cell?.truncatesLastVisibleLine = true return tf } } Thank you.
Topic: UI Frameworks SubTopic: AppKit
1
0
156
6d
SwiftData crash on new property (Could not cast...)
I have a small example where adding a new property to a persisted Codable struct causes a crash on launch instead of decoding the missing property using its default value. Steps Run this app once and press "Insert Event" to persist data: import SwiftUI import SwiftData @main struct SwiftDataCrash: App { var body: some Scene { WindowGroup { ContentView() } .modelContainer(for: Event.self) } } struct ContentView: View { @Environment(\.modelContext) private var modelContext @Query private var events: [Event] var body: some View { VStack(spacing: 12) { Text("Events: \(events.count)") Button("Insert Event") { let event = Event( recurrence: Recurrence( interval: 1 ) ) modelContext.insert(event) try? modelContext.save() } List(events) { event in Text(String(describing: event.recurrence)) } } .padding() } } @Model final class Event { var recurrence: Recurrence? = nil init(recurrence: Recurrence? = nil) { self.recurrence = recurrence } } struct Recurrence: Codable { var interval: Int // STEP 2: // After first run + inserting an Event, uncomment this and run again. // Expected: old data decodes with default [] // Actual: SwiftData may crash while reading Event.recurrence // // var exceptionDates: [Date] = [] } Then uncomment: var exceptionDates: [Date] = [] and run again without deleting the store. Actual result App crashes on launch with: Could not cast value of type 'Swift.Optional<Any>' to 'Swift.Array<Foundation.Date>' The crash appears to happen inside generated SwiftData persisted-property getter code. Expected result I expected the old persisted Recurrence values to decode with: exceptionDates == [] Is this expected behavior or a SwiftData bug?
2
0
329
2w
How do I make an editable NSTextField wrap inside an NSTableView cell?
Hi, I’m pretty new to AppKit and I’m trying to make an NSTextField inside an NSTableView both: Editable Multi-line / wrapping Right now, wrapping works fine until I set: tf.isEditable = true Then the text becomes a single line. How do I make it editable while still wrapping correctly? import AppKit final class ViewController: NSViewController, NSTableViewDataSource, NSTableViewDelegate { let tableView = NSTableView() let text = String(repeating: "A", count: 500) override func viewDidLoad() { super.viewDidLoad() view = tableView tableView.addTableColumn(NSTableColumn()) tableView.usesAutomaticRowHeights = true tableView.dataSource = self tableView.delegate = self } func numberOfRows(in tableView: NSTableView) -> Int { 1 } func tableView(_ tableView: NSTableView, viewFor tableColumn: NSTableColumn?, row: Int) -> NSView? { let cell = NSTableCellView() let tf = NSTextField(wrappingLabelWithString: text) tf.lineBreakMode = .byCharWrapping if let tableColumn { tf.preferredMaxLayoutWidth = tableColumn.width } tf.isEditable = true // comment this out and wrapping works cell.addSubview(tf) tf.translatesAutoresizingMaskIntoConstraints = false NSLayoutConstraint.activate([ tf.leadingAnchor.constraint(equalTo: cell.leadingAnchor), tf.trailingAnchor.constraint(equalTo: cell.trailingAnchor), tf.topAnchor.constraint(equalTo: cell.topAnchor), tf.bottomAnchor.constraint(equalTo: cell.bottomAnchor), ]) return cell } }
4
0
377
May ’26
How can I intercept Shift+Tab in SwiftUI on macOS?
Hi everyone, I'm building a macOS SwiftUI app and I'm trying to intercept both: Tab Shift + Tab to perform custom actions (similar to how text editors indent/outdent items). Right now, plain Tab works fine, but Shift + Tab never reaches my .onKeyPress(.tab) handler. Here's what I'm currently trying: import SwiftUI struct ShiftTabNotIntercepted: View { @State private var shiftKeyPressed = false var body: some View { Text("Hello") .focusable() .onKeyPress(.tab) { print("tab pressed with shift: \(shiftKeyPressed)") return .handled } .onModifierKeysChanged(mask: .shift) { old, new in shiftKeyPressed = new.contains(.shift) } } } Behavior: Pressing Tab prints: tab pressed with shift: false Pressing Shift + Tab does nothing — .onKeyPress(.tab) never fires. I also noticed: if a sidebar is visible, Shift + Tab moves focus to the sidebar if no sidebar is visible, it still doesn't trigger the handler So it seems macOS is intercepting Shift + Tab for focus navigation before SwiftUI sees it. My goal is to fully own this keyboard behavior for a custom outline/tree editor UI. Questions: Is there a SwiftUI-native way to intercept Shift + Tab? Is .onKeyPress fundamentally unable to capture this combination? Do I need to drop down to AppKit (NSViewRepresentable, keyDown, etc.) to reliably handle it? Thanks!
1
0
252
May ’26
How can I reliably get the final restored window size on macOS when onAppear / viewDidAppear fires too early?
I’m running into a macOS window restoration behavior issue where viewDidAppear (AppKit) or onAppear (SwiftUI) fires before the window’s final restored size is applied. AppKit example class MyViewController: NSViewController { override func viewDidLayout() { print("viewDidLayout: \(view.bounds.size)") } override func viewDidAppear() { print("viewDidAppear: \(view.bounds.size)") } } Logs on launch: viewDidAppear: (480.0, 270.0) viewDidLayout: (480.0, 270.0) viewDidLayout: (556.0, 476.0) viewDidLayout: (556.0, 476.0) The correct restored size is (556.0, 476.0), but viewDidAppear initially reports the old default size (480.0, 270.0). SwiftUI equivalent struct MyView: View { var body: some View { GeometryReader { geo in VStack {} .onAppear { print("onAppear: \(geo.size)") } .onChange(of: geo.size) { print("onChange: \(geo.size)") } } } } Logs on launch: onAppear: (900.0, 450.0) onChange: (680.0, 658.0) Problem I need to run some setup code: Only once After the view/window has its correct restored size Without rerunning on every layout or geometry change Question What is the proper macOS-native way to perform one-time startup logic only after the final restored window size is available? Is there a recommended lifecycle hook or pattern for this? Also, is it expected behavior that onAppear / viewDidAppear reports the pre-restoration size, or is it a bug?
3
0
409
May ’26
Best practice for centralizing SwiftData query logic and actions in an @Observable manager?
I'm building a SwiftUI app with SwiftData and want to centralize both query logic and related actions in a manager class. For example, let's say I have a reading app where I need to track the currently reading book across multiple views. What I want to achieve: @Observable class ReadingManager { let modelContext: ModelContext // Ideally, I'd love to do this: @Query(filter: #Predicate<Book> { $0.isCurrentlyReading }) var currentBooks: [Book] // ❌ But @Query doesn't work here var currentBook: Book? { currentBooks.first } func startReading(_ book: Book) { // Stop current book if any if let current = currentBook { current.isCurrentlyReading = false } book.isCurrentlyReading = true try? modelContext.save() } func stopReading() { currentBook?.isCurrentlyReading = false try? modelContext.save() } } // Then use it cleanly in any view: struct BookRow: View { @Environment(ReadingManager.self) var manager let book: Book var body: some View { Text(book.title) Button("Start Reading") { manager.startReading(book) } if manager.currentBook == book { Text("Currently Reading") } } } The problem is @Query only works in SwiftUI views. Without the manager, I'd need to duplicate the same query in every view just to call these common actions. Is there a recommended pattern for this? Or should I just accept query duplication across views as the intended SwiftUI/SwiftData approach?
3
0
835
Mar ’26
SwiftData + CloudKit: BGSystemTaskScheduler Code=8
Hi everyone, On macOS 26.4 beta (with Xcode 26.4 beta), I’m seeing the following console messages in a brand new SwiftData + CloudKit template project (no custom logic added, fresh CloudKit container): updateTaskRequest called for a pre-running task com.apple.coredata.cloudkit.activity.export.F9EE783D-7521-4EC2-B42C-9FD1F29BA5C4 updateTaskRequest called for an already running/updated task com.apple.coredata.cloudkit.activity.export.F9EE783D-7521-4EC2-B42C-9FD1F29BA5C4 Error updating background task request: Error Domain=BGSystemTaskSchedulerErrorDomain Code=8 "(null)" These messages appear: When CloudKit is enabled Occasionally on app launch Often when bringing the app back to the foreground (Cmd-Tab away and back) Even with zero additional SwiftData logic They do not appear when CloudKit is disabled. This behavior is reproducible on a completely new project with a fresh CloudKit container. Questions: What exactly do these messages indicate? Is BGSystemTaskScheduler Code=8 expected in this context? Are these safe to ignore? Is this a known change in logging behavior in macOS 26.4 beta? Additionally, in a larger project I’ve observed SwiftData crashes and initially suspected these logs might be related. However, since the issue reproduces in a fresh template project, I’m unsure whether this is simply verbose beta logging or something more serious. Any clarification would be appreciated. Filed as FB21993521.
2
0
321
Feb ’26
Performance in Large Datasets (SwiftUI+SwiftData app)
Hi everyone, In the simple app below, I have a QueryView that has LazyVStack containing 100k TextField's that edit the item's content. The items are fetched with a @Query. On launch, the app will generate 100k items. Once created, when I press any of the TextField's , a severe hang happens, and every time I type a single character, it will cause another hang over and over again. I looked at it in Instruments and it shows that the main thread is busy during the duration of the hang (2.31 seconds) updating QueryView. From the cause and effect graph, the update is caused by @Observable QueryController <Item>.(Bool). Why does it take too long to recalculate the view, given that it's in a LazyVStack? (In other words, why is the hang duration directly proportional to the number of items?) How to fix the performance of this app? I thought adding LazyVStack was all I need to handle the large dataset, but maybe I need to add a custom pagination with .fetchLimit on top of that? (I understand that ModelActor would be an alternative to @Query because it will make the database operations happen outside of the main thread which will fix this problem, but with that I will lose the automatic fetching of @Query.) Thank you for the help! import SwiftData import SwiftUI @main struct QueryPerformanceApp: App { var body: some Scene { WindowGroup { ContentView() .modelContainer(for: [Item.self], inMemory: true) } } } @Model final class Item { var name: String init(name: String) { self.name = name } } struct ItemDetail: View { @Bindable var item: Item var body: some View { TextField("Name", text: $item.name) } } struct QueryView: View { @Query private var items: [Item] var body: some View { ScrollView { LazyVStack { ForEach(items) { item in VStack { ItemDetail(item: item) } } } } } } struct ContentView: View { let itemCount = 100_000 @Environment(\.modelContext) private var context @State private var isLoading = true var body: some View { Group { if isLoading { VStack(spacing: 16) { ProgressView() Text("Generating \(itemCount) items...") } } else { QueryView() } } .task { for i in 1...itemCount { context.insert(Item(name: "Item \(i)")) } try? context.save() isLoading = false } } }
1
0
283
Jan ’26
Pickers in toolbar expand its width
With iOS 26 there has been a change in behavior with Pickers in the toolbar. The Picker looks expanded unlike other views such as a Button and Menu. See screenshots below. Is this the intended behavior or a bug? (I already submitted a feedback for this at FB19276474) What Picker looks like in the toolbar: What Button looks like in the toolbar:
1
0
153
Jan ’26
SwiftData @Model: Optional to-many relationship is never nil at runtime
Hi all, I’m trying to understand SwiftData’s runtime semantics around optional to-many relationships, especially in the context of CloudKit-backed models. I ran into behavior that surprised me, and I’d like to confirm whether this is intended design or a potential issue / undocumented behavior. Minimal example import SwiftUI import SwiftData @Model class Node { var children: [Node]? = nil var parent: Node? = nil init(children: [Node]? = nil, parent: Node? = nil) { self.children = children self.parent = parent print(self.children == nil) } } struct ContentView: View { var body: some View { Button("Create") { _ = Node(children: nil) } } } Observed behavior If @Model is not used, children == nil prints true as expected. If @Model is used, children == nil prints false. Inspecting the macro expansion, it appears SwiftData initializes relationship storage using backing data placeholders and normalizes to-many relationships into empty collections at runtime, even when declared as optional. CloudKit context From the SwiftData + CloudKit documentation: “The iCloud servers don’t guarantee atomic processing of relationship changes, so CloudKit requires all relationships to be optional.” Because of this, modeling relationships as optional is required when syncing with CloudKit, even for to-many relationships. This is why I’m hesitant to simply switch the model to a non-optional [Node] = [], even though that would match the observed runtime behavior. Questions Is it intentional that optional to-many relationships in SwiftData are never nil at runtime, and instead materialize as empty collections? If so, is Optional<[Model]> effectively treated as [Model] for runtime access, despite being required for CloudKit compatibility? Is the defaultValue: nil in the generated Schema.PropertyMetadata intended only for schema/migration purposes rather than representing a possible runtime state? Is there a recommended modeling pattern for CloudKit-backed SwiftData models where relationships must be optional, but runtime semantics behave as non-optional? I’m mainly looking to ensure I’m aligning with SwiftData’s intended design and not relying on behavior that could change or break with CloudKit sync. Thanks in advance for any clarification!
1
1
463
Jan ’26
The State of Mac Catalyst in 2026
I’m exploring macOS development, comparing Mac Catalyst apps vs native AppKit/SwiftUI apps. What are the main limitations of Catalyst today? In what scenarios is a native AppKit or SwiftUI app unavoidable? Any insights are much appreciated — I’m trying to understand when Catalyst is sufficient and when going native is worth the extra effort.
3
0
609
Jan ’26
How to place scrollable header content above a Table in SwiftUI?
Hi everyone, I’m trying to reproduce the layout Apple Music uses for playlists, where there is header content above the table (artwork, title, buttons), and when you scroll, everything scrolls together—the header and table rows move as a single scrollable region. Here’s an example of what I’m trying to achieve: I’m using SwiftUI’s Table view and I haven’t found a clean way to place custom content above the table while keeping everything inside the same scroll view. Is there currently a recommended way to achieve Apple Music–style scrollable header + table content using SwiftUI? Thanks!
1
0
192
Nov ’25
Missing SwiftData symbols in Instruments
I’m profiling a SwiftData app in Instruments. Most frames are symbolicated correctly but SwiftData frames appear only as addresses. 0x21ff2abd4 SwiftData 0x21ffb06c8 SwiftData 0x21ffb3064 SwiftData while surrounding frames are symbolicated, for example: __CFRunLoopDoObservers CoreFoundation stepTransactionFlush AppKit Attribute.syncMainIfReferences<A>(do:) SwiftUICore Is this expected, or should SwiftData symbols normally be visible here?
Replies
2
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0
Views
66
Activity
6d
allowsExpansionToolTips with wrapping NSTextField capped by maximumNumberOfLines
Hi AppKit team, I'm trying to use an NSTextField in an NSTableView where the visible text wraps up to 3 lines, truncates after that, and then shows the full text in an expansion tooltip on hover. The behavior I want is: visible cell: wrapped text, capped at 3 lines hover expansion tooltip: full wrapped text I can get expansion tooltips to appear for non-wrapping text, but I haven't been able to get them to work for wrapped text capped with maximumNumberOfLines. What is the recommended way to implement expansion tooltips for a wrapping, line-capped NSTextField? Here is a minimal repro: import AppKit final class ViewController: NSViewController, NSTableViewDataSource, NSTableViewDelegate { let tableView = NSTableView() let text = String(repeating: "Very long wrapped text ", count: 40) override func viewDidLoad() { view = tableView tableView.addTableColumn(NSTableColumn()) tableView.usesAutomaticRowHeights = true tableView.dataSource = self tableView.delegate = self } func numberOfRows(in tableView: NSTableView) -> Int { 1 } func tableView(_ tableView: NSTableView, viewFor tableColumn: NSTableColumn?, row: Int) -> NSView? { let tf = NSTextField(wrappingLabelWithString: text) tf.maximumNumberOfLines = 3 tf.allowsExpansionToolTips = true tf.cell?.truncatesLastVisibleLine = true return tf } } Thank you.
Topic: UI Frameworks SubTopic: AppKit
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1
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156
Activity
6d
SwiftData crash on new property (Could not cast...)
I have a small example where adding a new property to a persisted Codable struct causes a crash on launch instead of decoding the missing property using its default value. Steps Run this app once and press "Insert Event" to persist data: import SwiftUI import SwiftData @main struct SwiftDataCrash: App { var body: some Scene { WindowGroup { ContentView() } .modelContainer(for: Event.self) } } struct ContentView: View { @Environment(\.modelContext) private var modelContext @Query private var events: [Event] var body: some View { VStack(spacing: 12) { Text("Events: \(events.count)") Button("Insert Event") { let event = Event( recurrence: Recurrence( interval: 1 ) ) modelContext.insert(event) try? modelContext.save() } List(events) { event in Text(String(describing: event.recurrence)) } } .padding() } } @Model final class Event { var recurrence: Recurrence? = nil init(recurrence: Recurrence? = nil) { self.recurrence = recurrence } } struct Recurrence: Codable { var interval: Int // STEP 2: // After first run + inserting an Event, uncomment this and run again. // Expected: old data decodes with default [] // Actual: SwiftData may crash while reading Event.recurrence // // var exceptionDates: [Date] = [] } Then uncomment: var exceptionDates: [Date] = [] and run again without deleting the store. Actual result App crashes on launch with: Could not cast value of type 'Swift.Optional<Any>' to 'Swift.Array<Foundation.Date>' The crash appears to happen inside generated SwiftData persisted-property getter code. Expected result I expected the old persisted Recurrence values to decode with: exceptionDates == [] Is this expected behavior or a SwiftData bug?
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2
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329
Activity
2w
How do I make an editable NSTextField wrap inside an NSTableView cell?
Hi, I’m pretty new to AppKit and I’m trying to make an NSTextField inside an NSTableView both: Editable Multi-line / wrapping Right now, wrapping works fine until I set: tf.isEditable = true Then the text becomes a single line. How do I make it editable while still wrapping correctly? import AppKit final class ViewController: NSViewController, NSTableViewDataSource, NSTableViewDelegate { let tableView = NSTableView() let text = String(repeating: "A", count: 500) override func viewDidLoad() { super.viewDidLoad() view = tableView tableView.addTableColumn(NSTableColumn()) tableView.usesAutomaticRowHeights = true tableView.dataSource = self tableView.delegate = self } func numberOfRows(in tableView: NSTableView) -> Int { 1 } func tableView(_ tableView: NSTableView, viewFor tableColumn: NSTableColumn?, row: Int) -> NSView? { let cell = NSTableCellView() let tf = NSTextField(wrappingLabelWithString: text) tf.lineBreakMode = .byCharWrapping if let tableColumn { tf.preferredMaxLayoutWidth = tableColumn.width } tf.isEditable = true // comment this out and wrapping works cell.addSubview(tf) tf.translatesAutoresizingMaskIntoConstraints = false NSLayoutConstraint.activate([ tf.leadingAnchor.constraint(equalTo: cell.leadingAnchor), tf.trailingAnchor.constraint(equalTo: cell.trailingAnchor), tf.topAnchor.constraint(equalTo: cell.topAnchor), tf.bottomAnchor.constraint(equalTo: cell.bottomAnchor), ]) return cell } }
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4
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377
Activity
May ’26
How can I intercept Shift+Tab in SwiftUI on macOS?
Hi everyone, I'm building a macOS SwiftUI app and I'm trying to intercept both: Tab Shift + Tab to perform custom actions (similar to how text editors indent/outdent items). Right now, plain Tab works fine, but Shift + Tab never reaches my .onKeyPress(.tab) handler. Here's what I'm currently trying: import SwiftUI struct ShiftTabNotIntercepted: View { @State private var shiftKeyPressed = false var body: some View { Text("Hello") .focusable() .onKeyPress(.tab) { print("tab pressed with shift: \(shiftKeyPressed)") return .handled } .onModifierKeysChanged(mask: .shift) { old, new in shiftKeyPressed = new.contains(.shift) } } } Behavior: Pressing Tab prints: tab pressed with shift: false Pressing Shift + Tab does nothing — .onKeyPress(.tab) never fires. I also noticed: if a sidebar is visible, Shift + Tab moves focus to the sidebar if no sidebar is visible, it still doesn't trigger the handler So it seems macOS is intercepting Shift + Tab for focus navigation before SwiftUI sees it. My goal is to fully own this keyboard behavior for a custom outline/tree editor UI. Questions: Is there a SwiftUI-native way to intercept Shift + Tab? Is .onKeyPress fundamentally unable to capture this combination? Do I need to drop down to AppKit (NSViewRepresentable, keyDown, etc.) to reliably handle it? Thanks!
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1
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0
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252
Activity
May ’26
How can I reliably get the final restored window size on macOS when onAppear / viewDidAppear fires too early?
I’m running into a macOS window restoration behavior issue where viewDidAppear (AppKit) or onAppear (SwiftUI) fires before the window’s final restored size is applied. AppKit example class MyViewController: NSViewController { override func viewDidLayout() { print("viewDidLayout: \(view.bounds.size)") } override func viewDidAppear() { print("viewDidAppear: \(view.bounds.size)") } } Logs on launch: viewDidAppear: (480.0, 270.0) viewDidLayout: (480.0, 270.0) viewDidLayout: (556.0, 476.0) viewDidLayout: (556.0, 476.0) The correct restored size is (556.0, 476.0), but viewDidAppear initially reports the old default size (480.0, 270.0). SwiftUI equivalent struct MyView: View { var body: some View { GeometryReader { geo in VStack {} .onAppear { print("onAppear: \(geo.size)") } .onChange(of: geo.size) { print("onChange: \(geo.size)") } } } } Logs on launch: onAppear: (900.0, 450.0) onChange: (680.0, 658.0) Problem I need to run some setup code: Only once After the view/window has its correct restored size Without rerunning on every layout or geometry change Question What is the proper macOS-native way to perform one-time startup logic only after the final restored window size is available? Is there a recommended lifecycle hook or pattern for this? Also, is it expected behavior that onAppear / viewDidAppear reports the pre-restoration size, or is it a bug?
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3
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0
Views
409
Activity
May ’26
Best practice for centralizing SwiftData query logic and actions in an @Observable manager?
I'm building a SwiftUI app with SwiftData and want to centralize both query logic and related actions in a manager class. For example, let's say I have a reading app where I need to track the currently reading book across multiple views. What I want to achieve: @Observable class ReadingManager { let modelContext: ModelContext // Ideally, I'd love to do this: @Query(filter: #Predicate<Book> { $0.isCurrentlyReading }) var currentBooks: [Book] // ❌ But @Query doesn't work here var currentBook: Book? { currentBooks.first } func startReading(_ book: Book) { // Stop current book if any if let current = currentBook { current.isCurrentlyReading = false } book.isCurrentlyReading = true try? modelContext.save() } func stopReading() { currentBook?.isCurrentlyReading = false try? modelContext.save() } } // Then use it cleanly in any view: struct BookRow: View { @Environment(ReadingManager.self) var manager let book: Book var body: some View { Text(book.title) Button("Start Reading") { manager.startReading(book) } if manager.currentBook == book { Text("Currently Reading") } } } The problem is @Query only works in SwiftUI views. Without the manager, I'd need to duplicate the same query in every view just to call these common actions. Is there a recommended pattern for this? Or should I just accept query duplication across views as the intended SwiftUI/SwiftData approach?
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3
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0
Views
835
Activity
Mar ’26
SwiftData + CloudKit: BGSystemTaskScheduler Code=8
Hi everyone, On macOS 26.4 beta (with Xcode 26.4 beta), I’m seeing the following console messages in a brand new SwiftData + CloudKit template project (no custom logic added, fresh CloudKit container): updateTaskRequest called for a pre-running task com.apple.coredata.cloudkit.activity.export.F9EE783D-7521-4EC2-B42C-9FD1F29BA5C4 updateTaskRequest called for an already running/updated task com.apple.coredata.cloudkit.activity.export.F9EE783D-7521-4EC2-B42C-9FD1F29BA5C4 Error updating background task request: Error Domain=BGSystemTaskSchedulerErrorDomain Code=8 "(null)" These messages appear: When CloudKit is enabled Occasionally on app launch Often when bringing the app back to the foreground (Cmd-Tab away and back) Even with zero additional SwiftData logic They do not appear when CloudKit is disabled. This behavior is reproducible on a completely new project with a fresh CloudKit container. Questions: What exactly do these messages indicate? Is BGSystemTaskScheduler Code=8 expected in this context? Are these safe to ignore? Is this a known change in logging behavior in macOS 26.4 beta? Additionally, in a larger project I’ve observed SwiftData crashes and initially suspected these logs might be related. However, since the issue reproduces in a fresh template project, I’m unsure whether this is simply verbose beta logging or something more serious. Any clarification would be appreciated. Filed as FB21993521.
Replies
2
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0
Views
321
Activity
Feb ’26
Performance in Large Datasets (SwiftUI+SwiftData app)
Hi everyone, In the simple app below, I have a QueryView that has LazyVStack containing 100k TextField's that edit the item's content. The items are fetched with a @Query. On launch, the app will generate 100k items. Once created, when I press any of the TextField's , a severe hang happens, and every time I type a single character, it will cause another hang over and over again. I looked at it in Instruments and it shows that the main thread is busy during the duration of the hang (2.31 seconds) updating QueryView. From the cause and effect graph, the update is caused by @Observable QueryController <Item>.(Bool). Why does it take too long to recalculate the view, given that it's in a LazyVStack? (In other words, why is the hang duration directly proportional to the number of items?) How to fix the performance of this app? I thought adding LazyVStack was all I need to handle the large dataset, but maybe I need to add a custom pagination with .fetchLimit on top of that? (I understand that ModelActor would be an alternative to @Query because it will make the database operations happen outside of the main thread which will fix this problem, but with that I will lose the automatic fetching of @Query.) Thank you for the help! import SwiftData import SwiftUI @main struct QueryPerformanceApp: App { var body: some Scene { WindowGroup { ContentView() .modelContainer(for: [Item.self], inMemory: true) } } } @Model final class Item { var name: String init(name: String) { self.name = name } } struct ItemDetail: View { @Bindable var item: Item var body: some View { TextField("Name", text: $item.name) } } struct QueryView: View { @Query private var items: [Item] var body: some View { ScrollView { LazyVStack { ForEach(items) { item in VStack { ItemDetail(item: item) } } } } } } struct ContentView: View { let itemCount = 100_000 @Environment(\.modelContext) private var context @State private var isLoading = true var body: some View { Group { if isLoading { VStack(spacing: 16) { ProgressView() Text("Generating \(itemCount) items...") } } else { QueryView() } } .task { for i in 1...itemCount { context.insert(Item(name: "Item \(i)")) } try? context.save() isLoading = false } } }
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1
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283
Activity
Jan ’26
Pickers in toolbar expand its width
With iOS 26 there has been a change in behavior with Pickers in the toolbar. The Picker looks expanded unlike other views such as a Button and Menu. See screenshots below. Is this the intended behavior or a bug? (I already submitted a feedback for this at FB19276474) What Picker looks like in the toolbar: What Button looks like in the toolbar:
Replies
1
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0
Views
153
Activity
Jan ’26
SwiftData @Model: Optional to-many relationship is never nil at runtime
Hi all, I’m trying to understand SwiftData’s runtime semantics around optional to-many relationships, especially in the context of CloudKit-backed models. I ran into behavior that surprised me, and I’d like to confirm whether this is intended design or a potential issue / undocumented behavior. Minimal example import SwiftUI import SwiftData @Model class Node { var children: [Node]? = nil var parent: Node? = nil init(children: [Node]? = nil, parent: Node? = nil) { self.children = children self.parent = parent print(self.children == nil) } } struct ContentView: View { var body: some View { Button("Create") { _ = Node(children: nil) } } } Observed behavior If @Model is not used, children == nil prints true as expected. If @Model is used, children == nil prints false. Inspecting the macro expansion, it appears SwiftData initializes relationship storage using backing data placeholders and normalizes to-many relationships into empty collections at runtime, even when declared as optional. CloudKit context From the SwiftData + CloudKit documentation: “The iCloud servers don’t guarantee atomic processing of relationship changes, so CloudKit requires all relationships to be optional.” Because of this, modeling relationships as optional is required when syncing with CloudKit, even for to-many relationships. This is why I’m hesitant to simply switch the model to a non-optional [Node] = [], even though that would match the observed runtime behavior. Questions Is it intentional that optional to-many relationships in SwiftData are never nil at runtime, and instead materialize as empty collections? If so, is Optional<[Model]> effectively treated as [Model] for runtime access, despite being required for CloudKit compatibility? Is the defaultValue: nil in the generated Schema.PropertyMetadata intended only for schema/migration purposes rather than representing a possible runtime state? Is there a recommended modeling pattern for CloudKit-backed SwiftData models where relationships must be optional, but runtime semantics behave as non-optional? I’m mainly looking to ensure I’m aligning with SwiftData’s intended design and not relying on behavior that could change or break with CloudKit sync. Thanks in advance for any clarification!
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463
Activity
Jan ’26
The State of Mac Catalyst in 2026
I’m exploring macOS development, comparing Mac Catalyst apps vs native AppKit/SwiftUI apps. What are the main limitations of Catalyst today? In what scenarios is a native AppKit or SwiftUI app unavoidable? Any insights are much appreciated — I’m trying to understand when Catalyst is sufficient and when going native is worth the extra effort.
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3
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609
Activity
Jan ’26
How to place scrollable header content above a Table in SwiftUI?
Hi everyone, I’m trying to reproduce the layout Apple Music uses for playlists, where there is header content above the table (artwork, title, buttons), and when you scroll, everything scrolls together—the header and table rows move as a single scrollable region. Here’s an example of what I’m trying to achieve: I’m using SwiftUI’s Table view and I haven’t found a clean way to place custom content above the table while keeping everything inside the same scroll view. Is there currently a recommended way to achieve Apple Music–style scrollable header + table content using SwiftUI? Thanks!
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192
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Nov ’25