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Comment on How to generate modern rendering demo's mesh chunk.
Thanks for your answer. Do you use the function meshopt_buildMeshlets or meshopt_buildMeshletsBound? When the demo was released, I saw that mesh shaders feature was not supported in MSL. Or you only use the lib to do vertex fetch optimize? Also for k-means, how do you configure the number of clusters for one mesh. ahhh... I see that the number of vertices in a mesh chunk is about 1000。
Topic: Graphics & Games SubTopic: General Tags:
Jun ’22
Comment on How to generate modern rendering demo's mesh chunk.
Thanks for your answer. Do you use the function meshopt_buildMeshlets or meshopt_buildMeshletsBound? When the demo was released, I saw that mesh shaders feature was not supported in MSL. Or you only use the lib to do vertex fetch optimize? Also for k-means, how do you configure the number of clusters for one mesh. ahhh... I see that the number of vertices in a mesh chunk is about 1000。
Topic: Graphics & Games SubTopic: General Tags:
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Jun ’22