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Comment on How to generate modern rendering demo's mesh chunk.
Thanks for your answer. Do you use the function meshopt_buildMeshlets or meshopt_buildMeshletsBound? When the demo was released, I saw that mesh shaders feature was not supported in MSL. Or you only use the lib to do vertex fetch optimize? Also for k-means, how do you configure the number of clusters for one mesh. ahhh... I see that the number of vertices in a mesh chunk is about 1000。
Topic: Graphics & Games SubTopic: General Tags:
Jun ’22
Comment on How to generate modern rendering demo's mesh chunk.
"The resulting data can be used to render meshes using NVidia programmable mesh shading pipeline, or in other cluster-based renderers.", OK, I saw that. tks~
Topic: Graphics & Games SubTopic: General Tags:
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Jul ’22
Comment on How to generate modern rendering demo's mesh chunk.
Thanks for your answer. Do you use the function meshopt_buildMeshlets or meshopt_buildMeshletsBound? When the demo was released, I saw that mesh shaders feature was not supported in MSL. Or you only use the lib to do vertex fetch optimize? Also for k-means, how do you configure the number of clusters for one mesh. ahhh... I see that the number of vertices in a mesh chunk is about 1000。
Topic: Graphics & Games SubTopic: General Tags:
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Jun ’22