Hi,
Here is more information.
Xcode: Version 16.0 (16A242d)
Composer Pro: Version 2.0 (448.0.16.0.3)
VisionOS: 2.0
I tried the component 2 ways.
Model A: In composer add the component, set some values as not to use the default ones, to a 3d model and export that model as a usdz
Model B: In composer add the component to a simple cub that will be part of the scene. Also setting some values as to not use the default ones.
The component is registered in the app main, init with
RealityKitContent.MyObjectComponent.registerComponent()
Or. not sure what the difference is but its the same result.
MyObjectComponent.registerComponent()
Then in the immersiveView
var body: some View
{
RealityView { content, attachments in
\\......
after everything is setting up
I print the entities in the scene with that component including the one inserted from the usdz
For model A: all the values are different. Some are false, some are true. Not idea where that comes from, it's not what I setup in composer
For model B: all the values are at their default false, not what I set in composer
I can add the component manually in code, set values and it works correctly, but I want to be able to set the values in composer as I will be exporting these usdz’s