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Reply to ARKit3: Body joints don't rotate
Greetings, I managed to get the body joints to follow the robot's rotation by rotating each of the modelTransform vectors by the bodyAnchor's rotation. I.e change let position = bodyPosition + simd_make_float3(transform.columns.3) to let position = bodyPosition + bodyOrientation.act(simd_make_float3(transform.columns.3))
Topic: Spatial Computing SubTopic: ARKit Tags:
Jun ’21