The above Shader Graph from @mayoff works fine for me, using known good stereo image pairs. However, the preview on the Mac shows only a black material. You can only see the stereo output on actual hardware.
I the shader and named it TestStereo. Then I created a Cube in RCP, and changed the material from DefaultMaterial to TestStereo. When I did this, the cube became not quite opaque (I could now faintly see the grid through the cube). When I preview the scene on an actual Vision Pro, it looks great. Well, the stereo image part looks great, but I now have the image shown on all 6 faces of the cube. So I'll experiment with adding a billboard component (as seen in the SwiftSplash sample game, and build a simple Scene that I can drive with arbitrary left/right images.