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Reply to Is device.currentAllocatedSize and gpu capture buffer memory accurate on iOS/iPad?
It's really a big problem which greatly increases our app crash probability. That's the statistics in our game app: Buffers 53 <- but hover over "other" reports 480 It looks like the same reason as AlecazamTGC feedback. A large amount of buffer allocatedSize is 128k. I wander if there is a way that we can reduce the memory allocate overhead before apple fix it?
Topic: Graphics & Games SubTopic: General Tags:
Jan ’22