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Reply to Errors importing Apple.Core package on Windows machine
Just clear your package cache
Topic: Graphics & Games SubTopic: General Tags:
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Dec ’23
Reply to Regarding Gamekit samples in apple/unityplugins
The stripping process can be customized by adding a custom link.xml file to the Assets folder of your Unity project. This specifies which types and namespaces should be excluded from stripping. link.xml <linker> <assembly fullname="Apple.Core" ignoreIfMissing="1" preserve="all"/> </linker>
Topic: Graphics & Games SubTopic: GameKit Tags:
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Dec ’23