it is my code
let portal = Entity()
portal.components[ModelComponent.self] = .init(mesh: .generatePlane(width: Float(size.width),
height: Float(size.height),
cornerRadius: 0.02),
materials: [PortalMaterial()])
portal.components[PortalComponent.self] = .init(target: world)
portal.components[PortalComponent.self]?.clippingPlane = .init(position: SIMD3(x: 0, y: 0, z: 0), normal: SIMD3(x: 0, y: 0, z: 0))
portal.components.set(HoverEffectComponent())
I added RealityView to multiple HStacks and implemented the portal effect. I found that the portal effect would cause confusion in the rendering level on some machines, as shown in the figure
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