After users upgraded to iOS18.5 beta2, they began to give many feedback on the following issues:
When you switch tab, the interface is blank.
Find out the reason. The method of clicking tab no longer responds. Is this a system bug?
Hope this problem can be solved as soon as possible
Selecting any option will automatically load the page
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We are to judge the AVAudioSessionInterruptionOptionShouldResume, to restore the audio playback.
We have been online for a long time and have been able to resume audio playback normally.
But recently we've had a lot of user feedback as to why the audio won't resume playing.
Based on this feedback, we checked and found that there were some apps that did not play audio but occupied audio all the time. For example, when a user was using the wechat app, after sending a voice message, we received a notification to resume audio playback, and wechat did not play audio either. But we resume play times wrong AVAudioSessionErrorCodeCannotInterruptOthers.
After that, we gave feedback to the wechat app and fixed the problem. But we still have some users feedback this problem, we do not know which app is maliciously occupying audio, so we do not know which aspect to troubleshoot the problem.
We pay close attention to user feedback and hope it can help us solve user experience problems.
I tested the official demo, it will be the same, is there a problem with CarPlay release?
This is the code for creating a list of 50 elements
var listItems = [CPListItem]()
for _ in 0..<50 {
autoreleasepool {
var item: CPListItem
item = CPListItem(text: "标题", detailText: "标题22222", image: UIImage(named: "local_album_no"))
listItems.append(item)
}
}
let listTemplate = CPListTemplate(title: "最近播放", sections: [])
let section = CPListSection(items: listItems)
listTemplate.updateSections([section])
self.carplayInterfaceController?.pushTemplate(
listTemplate, animated: true, completion: nil)
When I exit the page, but the page does not free, causing memory to keep increasing.
I have also tested the official demo, and there are problems that will not be released.
Can you check if this is a bug in the system.
What can I do to avoid this problem?
We are a music app, encountered a scene, there is no way to resume playing music, so I would like to ask about the technical plan, how to achieve it.
For example, when playing a video in another app, we pause the music playing and turn off the video, we should resume the music playing.
Our code is implemented, so listen AVAudioSessionInterruptionNotification, when we received the notice and judge AVAudioSessionInterruptionOptionShouldResume, we play music came again, Error 560557684(AVAudioSessionErrorCodeCannotInterruptOthers) was reported. We were very confused
NSError *error = nil;
AVAudioSession *audioSession = [AVAudioSession sharedInstance];
[audioSession setCategory:AVAudioSessionCategoryPlayback withOptions:0 error:&error];
[audioSession setActive:YES error:&error];
We compared the apple music app and found that apple music can resume playing.
Here is a video of the effects of our app:
https://drive.google.com/file/d/1J94S2kxkEpNvG536yzCnKmE7IN3cGzIJ/view?usp=sharing
Here's the apple music effect video:
https://drive.google.com/file/d/1c1Kdgkn2nhy8SdDvRJAFF2sPvqJ8fL48/view?usp=sharing
We want to improve our user experience. How can we do that?
Xcode15 has been running normally, upgrade to Xcode16 beta4, running crash, crash code is as follows:
What am I supposed to do to fix this.
Can't my property be named maskView in Xcode16 beta4?
Why is the GameController framework loaded
I am checking the launch time of our app, using Instruments->App launch
I was confused to find the GameConroller framework loaded
I check the project, in the plist file, no configuration GCSupportedGameControllers, GCSupportsControllerUserInteraction related key.
What else causes the GameController framework to load?
The question is:
We did not add "GameController framework", but we do not know why the "GameController framework" is loaded at startup.
I am checking the launch time of our app, using Instruments->App launch
I was confused to find the GameConroller framework loaded
I check the project, in the plist file, no configuration GCSupportedGameControllers, GCSupportsControllerUserInteraction related key.
What else causes the GameController framework to load?
My code as long as you use the AVPictureInPictureController, open the PIP model, and then back to the desktop, my widget will refresh is invalid, I closed the PIP code mode, functions are normal refresh.
I don't know what the reason is, is the system made a refresh limit?
Question:
A very small number of users experience this crash:
NSInternalInconsistencyException:Use of the class INVocabulary requires the entitlement com.apple.developer.siri.
Make sure you have enabled the Siri capability in your Xcode project.
But our project definitely has siri configured to be available.
During app startup, calling the following code causes a crash:
INVocabulary *vocabulary = [INVocabulary sharedVocabulary];
Now that we can't figure it out, is it a bug in the system?