@Alecazam that's the whole point of my post, right now Metal Shader Converter doesn't produce any kind of debug information, it's completely stripped out, making debugging the shaders or profiling them impossible in its current state. The only workaround I have right now is the one I've outlined in my 1st answer, to use spir-v cross, with the caveats outlined (spir-v looking debug info, etc.)
Topic:
Graphics & Games
SubTopic:
Metal
Tags: