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Drag on a Canvas with XCUICoordinate.press(...)
I am trying to create a test case in XCTest using the UI Test target. I have a use case where I use a SwiftUI Canvas to draw a network graph; and the user can drag the graph on the Canvas. After the drag, the user may click on a node. The application presents a popup with the information about the network node clicked. SwiftUI provides the information required for the application to translate the location of the tap into the original location prior to the drag; and so the logic behind the popup can determine which node the network graph was tapped by the user. It appears that the distance of the drag operation performed does not match distance that the image actually moved. The drag distance is always larger than the actual distance dragged. I can observe this during the test execution. The arrow starts at the correct spot but then goes further than the object being dragged. I also observe this when I am driving the application. Is there some standard and supported way to determine the distance that the image on the screen was moved given a specific distance of the "thenDragTo:" coordinate?
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1w
UI Testing for iPadOS 26 Menu Bar items
I need to validate whether specific menu items are correctly enabled/disabled. The XCUIAutomation elements for my menu items do not appear in the tree shown by displaying the XCUIApplication object in the debugger when building and testing the iPadOS version of my application. When running the application in an iPad simulator, I can make the menu bar appear by swiping down. The testing works as expected for the MacOS build and test. I did try to use the recording feature, but was not successful in creating a series of commands that worked for a test run.
0
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259
Mar ’26
XCUIElementTypes used vary between MacOS and iPadOS
I have a UI Test that is trying to drive a stepper. When run as iPad app, the tree has: Button, 0x10ce7f860, {{492.0, 98.5}, {47.0, 32.0}}, identifier: 'GraphDataViewNumBinsStepper-Decrement', label: 'Number of bins: 4, Decrement' Button, 0x10ce802a0, {{539.0, 98.5}, {47.0, 32.0}}, identifier: 'GraphDataViewNumBinsStepper-Increment', label: 'Number of bins: 4, Increment' When run a Mac app, the tree has: StaticText, 0x7fcf5380d670, {{1575.2, 530.0}, {109.0, 16.0}}, identifier: 'GraphDataViewNumBinsStepperText', value: Number of bins: 4 Stepper, 0x7fcf5380d7b0, {{1691.5, 527.0}, {15.0, 22.0}}, identifier: 'GraphDataViewNumBinsStepper', value: 0 IncrementArrow, 0x7fcf5380e420, {{1692.5, 528.0}, {13.0, 10.0}}, Disabled DecrementArrow, 0x7fcf5380e560, {{1692.5, 538.0}, {13.0, 10.0}}, Disabled Is this an expected situation or might I be building for an inappropriate version of MacOS or iPadOS?
0
0
115
Feb ’26
NavigationStack Back Button obscured in MacOS
A MacOS SwiftUI app using WindowGroup with a NavigationStack results in having the navigation title overlay the back button. Note that this does not occur if a tabbed interface is used. The work around is simply to hide the navigation bar back button and add a tool bar item that is custom back button. I found a fix on this forum, and it was similar to: #if os(macOS) .navigationBarBackButtonHidden(true) .toolbar { ToolbarItem(placement: .navigation) { Button(action: { dismiss() }) { Label("Back", systemImage: "arrow.left.circle") } } } #endif modifying the NavigationLink targets and where the dismiss() function was provided by: @Environment(\.dismiss) private var dismiss Is there any means to sign up for a notification to inform me that this bug has been fixed?
Topic: UI Frameworks SubTopic: SwiftUI
2
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147
Nov ’25
Drag on a Canvas with XCUICoordinate.press(...)
I am trying to create a test case in XCTest using the UI Test target. I have a use case where I use a SwiftUI Canvas to draw a network graph; and the user can drag the graph on the Canvas. After the drag, the user may click on a node. The application presents a popup with the information about the network node clicked. SwiftUI provides the information required for the application to translate the location of the tap into the original location prior to the drag; and so the logic behind the popup can determine which node the network graph was tapped by the user. It appears that the distance of the drag operation performed does not match distance that the image actually moved. The drag distance is always larger than the actual distance dragged. I can observe this during the test execution. The arrow starts at the correct spot but then goes further than the object being dragged. I also observe this when I am driving the application. Is there some standard and supported way to determine the distance that the image on the screen was moved given a specific distance of the "thenDragTo:" coordinate?
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2
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60
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1w
UI Testing for iPadOS 26 Menu Bar items
I need to validate whether specific menu items are correctly enabled/disabled. The XCUIAutomation elements for my menu items do not appear in the tree shown by displaying the XCUIApplication object in the debugger when building and testing the iPadOS version of my application. When running the application in an iPad simulator, I can make the menu bar appear by swiping down. The testing works as expected for the MacOS build and test. I did try to use the recording feature, but was not successful in creating a series of commands that worked for a test run.
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0
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259
Activity
Mar ’26
XCUIElementTypes used vary between MacOS and iPadOS
I have a UI Test that is trying to drive a stepper. When run as iPad app, the tree has: Button, 0x10ce7f860, {{492.0, 98.5}, {47.0, 32.0}}, identifier: 'GraphDataViewNumBinsStepper-Decrement', label: 'Number of bins: 4, Decrement' Button, 0x10ce802a0, {{539.0, 98.5}, {47.0, 32.0}}, identifier: 'GraphDataViewNumBinsStepper-Increment', label: 'Number of bins: 4, Increment' When run a Mac app, the tree has: StaticText, 0x7fcf5380d670, {{1575.2, 530.0}, {109.0, 16.0}}, identifier: 'GraphDataViewNumBinsStepperText', value: Number of bins: 4 Stepper, 0x7fcf5380d7b0, {{1691.5, 527.0}, {15.0, 22.0}}, identifier: 'GraphDataViewNumBinsStepper', value: 0 IncrementArrow, 0x7fcf5380e420, {{1692.5, 528.0}, {13.0, 10.0}}, Disabled DecrementArrow, 0x7fcf5380e560, {{1692.5, 538.0}, {13.0, 10.0}}, Disabled Is this an expected situation or might I be building for an inappropriate version of MacOS or iPadOS?
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0
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115
Activity
Feb ’26
NavigationStack Back Button obscured in MacOS
A MacOS SwiftUI app using WindowGroup with a NavigationStack results in having the navigation title overlay the back button. Note that this does not occur if a tabbed interface is used. The work around is simply to hide the navigation bar back button and add a tool bar item that is custom back button. I found a fix on this forum, and it was similar to: #if os(macOS) .navigationBarBackButtonHidden(true) .toolbar { ToolbarItem(placement: .navigation) { Button(action: { dismiss() }) { Label("Back", systemImage: "arrow.left.circle") } } } #endif modifying the NavigationLink targets and where the dismiss() function was provided by: @Environment(\.dismiss) private var dismiss Is there any means to sign up for a notification to inform me that this bug has been fixed?
Topic: UI Frameworks SubTopic: SwiftUI
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147
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Nov ’25