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Comment on Letting a touch "fall through"
I realize your comment was posted 6 years ago, but in case you are still monitoring this, could you elaborate on this technique? This seems to be the technique/methodology taught exclusively by online tutorials, forums, SO, books, etc. and I am finding this technique to be completely unscalable as your game grows in complexity. How do you handle touches at the scene level as the number of type of nodes that need to respond to touch events grows?
Topic: Graphics & Games SubTopic: SpriteKit Tags:
Aug ’22