Thank you for this detailed reply. i appriciate it a lot.
I use RCP as asset preparation tool only.
My current pipline is to export the asset to .reality as you mentioned, and in the initialization phase in xcode to entity.find it, load its entities/components into an array, then pre warm a pool of it if needed, and then struct tag it with entity.component.set(t_isEntityPool())
When gameplay, i will use the iterator.next within another system to fetch me the amount i need from the pool
Topic:
Graphics & Games
SubTopic:
RealityKit