Did you ever figure this out? We are getting this same issue. It's definitely a bug. I've noticed it happens with us when using large buffers (over about 1 MB).
This is a critical issue for us since it makes debugging impossible. I've tried on both Xcode 14.3, 14.3.1 and 15 beta 8. I've also tested across iPhone X and XS Max, on both iOS 15 and iOS 16.
We can create the buffers fine and it will still be profileable. But once the buffer is bound to a compute shader, it will crash every time with high memory usage before being able to complete profiling.
Topic:
Developer Tools & Services
SubTopic:
Xcode
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