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Reply to Apple's Metal Simulation fails on SIGABRT on MTLTextureUsageShaderRead
I was able to get it to work in the simulator by not making the metalKitView framebuffer-only in the init function of Renderer.swift( or Renderer.m ). Try adding the following code. metalKitView.framebufferOnly = false
Topic: Graphics & Games SubTopic: General Tags:
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Oct ’23