Post

Replies

Boosts

Views

Activity

Is NavigationSplitView on macOS 27 broken?
On macOS 27 Beta 2, a simple NavigationSplitView example exhibits bizarre behaviour when the window is resized. The sidebar seemingly expands and collapses at random as the window is resized. The symptoms can be exacerbated with toolbar items. The sidebar appears to behave correctly when an inspector view is not present. Copy paste the code below into a new Xcode 27 project and run on macOS 27 and then resize the window: File -> New -> Project... -> App import SwiftUI @main struct MyApp: App { var body: some Scene { WindowGroup { ContentView() } } } struct ContentView: View { var body: some View { NavigationSplitView { Text("Sidebar") } detail: { Text("Content") } .inspector(isPresented: .constant(true)) { Text("Inspector") } } } Adding .frame or .inspectorColumnWidth to any of the Text views does not appear to fix the issues. macOS: 27.0 Beta (26A5368g) Xcode: 27.0 beta 2 (27A5209h)
Topic: UI Frameworks SubTopic: SwiftUI Tags:
3
1
261
3d
SwiftUI on macOS equivalent of NSSavePanel for choosing a destination URL?
In AppKit, NSSavePanel can be used to ask the user for a destination URL before the app creates a file. What is the SwiftUI equivalent for this? .fileImporter covers the NSOpenPanel case well enough, but I have not found a SwiftUI API that matches the simple NSSavePanel case where the app only needs the URL. There's a new API in .fileExporter that appears close, but it requires a non nil WritableDocument, and seems designed around SwiftUI performing the file export. My use case is a macOS app that creates new documents backed by SQLite. SQLite needs a file path so it can create the database at that location. With NSSavePanel, I can ask the user where to save the document, receive a URL, and then create the SQLite database myself. Is there a SwiftUI API for this on macOS 26 or later? If not, is NSSavePanel still the recommended approach for this case?
6
0
288
3w
How do you make a resizable segmented control in SwiftUI for macOS?
In SwiftUI for macOS, how do I configure a Picker as a segmented control to have a flexible width? This design pattern is present in Xcode 26 at the top of the sidebar and inspector panel. I can't figure out the combination of view modifiers to achieve a similar look. import SwiftUI struct ContentView: View { @State private var selection = 0 var body: some View { VStack { Picker("", selection: $selection) { Image(systemName: "doc") Image(systemName: "folder") Image(systemName: "gear") Image(systemName: "globe") .frame(maxWidth: .infinity) // Doesn't do anything. } .labelsHidden() .pickerStyle(.segmented) .frame(maxWidth: .infinity) // Doesn't affect segment sizes. Spacer() } } } I want the entire Picker to fill the width and for each segment to be of equal widths. How? In AppKit I would use AutoLayout for the flexible width and NSSegmentedControl.segmentDistribution for the segment widths. Is there a SwiftUI equivalent? macOS 26 / Xcode 26.3
Topic: UI Frameworks SubTopic: SwiftUI Tags:
2
0
278
Jun ’26
How do you correctly use a SwiftUI View inside an NSToolbarItem?
I've been struggling to get consistent UI and UX behaviour of SwiftUI Views inside NSToolbarItems and was wondering if there is an official way to use them. I've now revisited this issue in macOS 27 and continue to see some idiosyncrasies. In the attached screenshot, you can see that the highlight area on mouse down between to the two buttons is different. This is the easiest example I've come up with that shows SwiftUI Views exhibiting different behaviour than AppKit Views. Two questions: Is an NSHostingView a valid and supported view type for NSToolbarItem.view? If so, are there any rules that govern how the SwiftUI view should be configured? (ex: frame, sizing options, supported SwiftUI Views, preferred "root view" types, etc?) Sample code that created the two NSToolbarItem buttons in the screenshot. macOS 27 ZY21R0CMGL (Public Beta 1) Xcode 27.0 beta Minimum Deployment target: 27.0 // Left-Top SwiftUI Button (Clipped Highlighting) let item = NSToolbarItem(itemIdentifier: itemIdentifier) let rootView = Button { } label: { Image(systemName: "sidebar.trailing") } item.view = NSHostingView(rootView: rootView) // ... snip .. // Right-Bottom AppKit Button (Correct Highlighting) let item = NSToolbarItem(itemIdentifier: itemIdentifier) item.image = NSImage(systemSymbolName: "sidebar.trailing", accessibilityDescription: nil) Both screenshots are taken on mouse down.
2
0
224
Jun ’26
Challenges using SwiftUI views inside an NSToolbarItem
I'm trying to use SwiftUI views inside an NSToolbarItem, and I feel like I'm fighting the system. The goal is to create custom toolbar controls. I don't want AppKit or SwiftUI to recognize that there's a SwiftUI view in the toolbar and then try to style it automatically, which is what I think is happening. Consider this hierarchy: - NSToolbar - NSToolbarItem - view -> MyCustomNSView - addSubview(NSHostingView<CustomView>) So CustomView is inside an NSHostingView, which is inside an NSView, which is assigned to the .view property of an NSToolbarItem. For a while, I struggled to get this working at all because SwiftUI's layout metrics appeared to be affected by safe area insets. SwiftUI's ignoresSafeArea() only seemed to move the problem around. For now, I've disabled full-size content view, which I don't really need anyway. However, a SwiftUI Button or Menu still doesn't behave or style the way I would expect when placed inside an NSToolbarItem. They don't seem to honor many of the styling attributes or view modifiers that work elsewhere. Is there a way to tell AppKit to "ignore" the children of my NSToolbarItem and not apply toolbar-specific styling to them? Am I even correct in thinking that AppKit is recognizing a Button or Menu in the toolbar and forcibly applying styling to it? Previously, I tried implementing my "custom toolbar" entirely outside of NSToolbar, but then SwiftUI struggled with placing views under the transparent, non-existent toolbar. I'd appreciate any direction or hints here. It would be really nice to use SwiftUI for the controls I have in mind, but at the moment I can't get close to the result I'm aiming for.
0
0
252
May ’26
Styling LabeledContent inside a Form on macOS?
On macOS 26, the Label part of a LabeledContent control and the Section.header part of a Section do not seem to honour view modifiers like .controlSize(.small) when used inside a Form with .formStyle(.grouped). Is there a way to make them respect the control size? Example: Form { Section("Details") { LabeledContent("Company", value: "Apple") } } .formStyle(.grouped) .controlSize(.small) // This only effects 'Apple' This produces a view where the value "Apple" is using a smaller font size but the label and the section header are not. I've tried (I think) almost every variation I can think of in terms of creating a LabeledContent and applying .controlSize but all of them come up short. The Form appears to always override my view modifiers for the section heading and label. Example 2: Form { Section { LabeledContent { Text("Company") .controlSize(.small) // Has no effect. } label: { Text("Apple") // Correctly resized to .small. } } header: { Text("Details") .controlSize(.small) // Has no effect. } } .formStyle(.grouped) .controlSize(.small) The best I've been able to come up with is a custom LabeledContentStyle that manually applies the layout and the styling, but that requires I explicitly "recreate" the macOS look-and-feel of left aligned labels and right aligned values by way of an HStack and Spacer. Have I overlooked a way to style a Form or LabeledContent that would provide the results I'm looking for?
0
0
114
Apr ’26
How do you support Preferred Font Size / Dynamic Type on macOS?
On macOS 26, how do you support the Preferred Text Size value as defined in the Accessibility Settings? Historically, "Dynamic Type" has not been available on macOS. However, the user has some control over text size through the Accessibility Settings. On macOS 26, a small subset of applications are honouring changes to that value include Finder, Mail, and sidebars in many applications. Dynamic sizing in table views has been available on macOS for awhile. But Mail.app, in particular, is also adjusting the font sizes used in the message's body pane while the Finder is adjusting font sizes used for Desktop icons. I can't find an NSNotification that is fired when the user adjusts the Accessibility Text Size slider, nor can I find an API to read the current value. NSFont.preferredFont(forTextStyle:options:) looks promising but the fonts returned do not appear to take the user's Accessibility setting into account. (Nor do they update dynamically.) SwiftUI's Text("Apple").font(.body) performs similarly to NSFont in that it does respect the style, but it does not honour dynamic sizing. NSFontDescriptor has a bunch of interesting methods, but none that seem to apply to Accessibility Text Size. Given an AppKit label: let label = NSTextField(labelWithString: "AppKit") label.font = NSFont.preferredFont(forTextStyle: .body) Or a SwiftUI label: Text("SwiftUI").font(.body) How do I make either of them responsive to the user's Text Size setting under Accessibility? Note this is on macOS 26 / Xcode 26. I realize there have been some previous forum posts related to this issue but hoping that things might have improved since then.
2
0
721
Mar ’26
How do you disable split view tracking separators in macOS 26 Tahoe?
In the attached screenshot, we have an NSSplitViewController with three split view items. The first two are viewController split view items, while the third is an inspector split view item. The NSWindow is configured for full screen content so that the inspector split view items is full height itself. However, when we enable full height content view, AppKit is automatically adding a tracking separator into the toolbar when we don't want one. (Neither of the two split views are sidebars.) This tracking separator is out of place, cannot be dragged itself, and is drawn under the center aligned segmented control. We've tried a multitude of permutations to configure the NSWindow, NSToolbar and NSSplitViewItem but to no avail. Surely we're just missing the magic combo but a lot of the properties appear to be no-ops in macOS 26. How do we use an NSSplitViewController, in a full screen content window, such that we get a full height inspector but we don't get tracking separators for the main split view divider?
Topic: UI Frameworks SubTopic: AppKit Tags:
1
0
209
Mar ’26
In SwiftUI for macOS, is there an equivalent to NSControl.BorderShape?
In macOS 26, there is a new property on NSControl called .borderShape. The WWDC 2025-310 video says it can be used to "Override preferred shape of control to suit your design." and that it's available on NSButton, NSPopUpButton and NSSegmentedControl. Is there an equivalent to that property for SwiftUI? For example, given the following SwiftUI code: Button("Eject") { } .borderShape(...) <-- ? How can I apply a .borderShape that would match those on controls created in AppKit? I'm aware that SwiftUI offers a plethora of ways to custom design a button such that it can have rounded corners, but I'm interested in this particular property so that SwiftUI buttons and AppKit buttons in the same app have the same look-and-feel.
1
0
186
Feb ’26
Do SwiftUI Segmented Controls on macOS 26 support the icon and title label style?
On macOS 26.3, Xcode 26.3, why does a labelStyle of titleAndIcon not show both the title and the icon of a label? The label styles iconOnly and titleOnly behave as expected. Picker("Label Demo", selection: $selectedItem) { Label { Text("File") } icon: { Image(systemName: "doc") } Label { Text("Folder") } icon: { Image(systemName: "folder") } } .labelStyle(.titleAndIcon) .pickerStyle(.segmented) Note that there is no icon shown. Placing the .labelStyle modifier in different places has no effect. The icon is correctly shown when the labelStyle is set to .iconOnly. An NSSegmentedControl created with AppKit and presented in an NSViewRepresentable does correctly show titles and icons if configured appropriately. Tested on: macOS 26.3 (25D125) Xcode 26.3 (17C519) A brand new SwiftUI "macOS App" project.
2
0
208
Feb ’26
On macOS, how do you place a toolbar item on the trailing edge of the window's toolbar when an Inspector view is open?
Using SwiftUI on macOS, how can I add a toolbar item on the right-most (trailing) edge of the window's toolbar when an Inspector is used? At the moment, the toolbar items are all left-of (leading) the split view tracking separator. I want the inspector toolbar item to be placed similar to where Xcode's Inspector toolbar item is placed: always as far right (trailing) as possible. NavigationSplitView { // ... snip } detail: { // ... snip } .inspector(isPresented: $isInspectorPresented) { InspectorContentView() } .toolbar { // What is the correct placement value here? ToolbarItem(placement: .primaryAction) { Button { isInspectorPresented.toggle() } label: { Label("Toggle Inspector", systemImage: "sidebar.trailing") } } } See the attached screenshot. When the InspectorView is toggled open, the toolbar item tracks leading the split view tracking separator, which is not consistent with how Xcode works.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
5
0
312
Dec ’25
Clarification on SwiftUI Environment Write Performance
I'm looking for clarification on a SwiftUI performance point mentioned in the recent Optimize your app's speed and efficiency | Meet with Apple video. (YouTube link not allowed, but the video is available on the Apple Developer channel.) At the 1:48:50 mark, the presenter says: Writing a value to the Environment doesn't only affect the views that read the key you're updating. It updates any view that reads from any Environment key. [abbreviated quote] That statement seems like a big deal if your app relies heavily on Environment values. Context I'm building a macOS application with a traditional three-panel layout. At any given time, there are many views on screen, plus others that exist in the hierarchy but are currently hidden (for example, views inside tab views or collapsed splitters). Nearly every major view reads something from the environment—often an @Observable object that acts as a service or provider. However, there are a few relatively small values that are written to the environment frequently, such as: The selected tab index The currently selected object on a canvas The Question Based on the presenter's statement, I’m wondering: Does writing any value to the environment really cause all views in the entire SwiftUI view hierarchy that read any environment key to have their body re-evaluated? Do environment writes only affect child views, or do they propagate through the entire SwiftUI hierarchy? Example: View A └─ View B ├─ View C └─ View D If View B updates an environment value, does that affect only C and D, or does it also trigger updates in A and B (assuming each view has at least one @Environment property)? Possible Alternative If all views are indeed invalidated by environment writes, would it be more efficient to “wrap” frequently-changing values inside an @Observable object instead of updating the environment directly? // Pseudocode @Observable final class SelectedTab { var index: Int } ContentView() .environment(\.selectedTab, selectedTab) struct TabView: View { @Environment(\.selectedTab) private var selectedTab var body: some View { Button("Action") { // Would this avoid invalidating all views using the environment? selectedTab.index = 1 } } } Summary From what I understand, it sounds like the environment should primarily be used for stable, long-lived objects—not for rapidly changing values—since writes might cause far more view invalidations than most developers realize. Is that an accurate interpretation? Follow-Up In Xcode 26 / Instruments, is there a way to monitor writes to @Environment?
4
0
1.4k
Nov ’25
NSOutlineView incorrectly draws disclosure indicator when item views are SwiftUI views.
I am using an NSOutlineView via NSViewRepresentable in a SwiftUI application running on macOS. Everything has been working fine. Up until lately, I've been returning a custom NSView for each item using the standard: func outlineView(_ outlineView: NSOutlineView, viewFor tableColumn: NSTableColumn?, item: Any) -> NSView? { // View recycling omitted. return MyItemView(item) } Now I want to explore using a little bit more SwiftUI and returning an NSHostingView from this delegate method. func outlineView(_ outlineView: NSOutlineView, viewFor tableColumn: NSTableColumn?, item: Any) -> NSView? { // View recycling omitted. let rootView = MySwiftUIView(item) let hostingView = NSHostingView(rootView: rootView) return hostingView } For the most part, this appears to be working fine. NSOutlineView is even correctly applying highlight styling, so that's great. But there's one small glitch. The outline view's disclosure triangles do not align with the hosting view's content. The disclosure triangles appear to just be pinned to the top. Perhaps they can't find a baseline constraint or something? Is there any SwiftUI modifier or AppKit/SwiftUI technique I can apply here to get the disclosure button to appear in the right place? Here is what the SwiftUI + NSHostingView version looks like: Note the offset disclosure indicators. (Image spacing is a bit off as well using Label, but fixable. Here is what an NSView with NSTextFields looks like: Disclosure indicators are correctly aligned, as you would expect.
1
0
193
Nov ’25
How to apply SwiftUI window modifiers when using Xcode's #Preview on a macOS view?
Is there a way to configure the style and toolbar of the macOS window that Xcode uses in #Preview? I am working on a macOS application and want to preview some SwiftUI views within different window styles, toolbar styles and window title/subtitle visibilities. Some of the modifiers to control the look-and-feel of a window are actually Scene Modifiers, not View Modifiers: .windowStyle .windowToolbarLabelStyle .windowToolbarStyle But #Preview does not accept Scenes, so I can't apply these modifiers: // Error, not a view modifier. #Preview { ContentView() .windowStyle(...) } // Error, Window is not supported in #Preview. #Preview { Window("Browser", id: "browser") { ContentView() } } If I give my ContentView a .toolbar(...), Xcode's Preview will correctly show a window with a toolbar, but not necessarily in the style I want. Is there a way to apply the Scene Modifiers to #Preview so that I can see how they affect the window's chrome and toolbar?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
0
1
100
Oct ’25
Is NavigationSplitView on macOS 27 broken?
On macOS 27 Beta 2, a simple NavigationSplitView example exhibits bizarre behaviour when the window is resized. The sidebar seemingly expands and collapses at random as the window is resized. The symptoms can be exacerbated with toolbar items. The sidebar appears to behave correctly when an inspector view is not present. Copy paste the code below into a new Xcode 27 project and run on macOS 27 and then resize the window: File -> New -> Project... -> App import SwiftUI @main struct MyApp: App { var body: some Scene { WindowGroup { ContentView() } } } struct ContentView: View { var body: some View { NavigationSplitView { Text("Sidebar") } detail: { Text("Content") } .inspector(isPresented: .constant(true)) { Text("Inspector") } } } Adding .frame or .inspectorColumnWidth to any of the Text views does not appear to fix the issues. macOS: 27.0 Beta (26A5368g) Xcode: 27.0 beta 2 (27A5209h)
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Replies
3
Boosts
1
Views
261
Activity
3d
SwiftUI on macOS equivalent of NSSavePanel for choosing a destination URL?
In AppKit, NSSavePanel can be used to ask the user for a destination URL before the app creates a file. What is the SwiftUI equivalent for this? .fileImporter covers the NSOpenPanel case well enough, but I have not found a SwiftUI API that matches the simple NSSavePanel case where the app only needs the URL. There's a new API in .fileExporter that appears close, but it requires a non nil WritableDocument, and seems designed around SwiftUI performing the file export. My use case is a macOS app that creates new documents backed by SQLite. SQLite needs a file path so it can create the database at that location. With NSSavePanel, I can ask the user where to save the document, receive a URL, and then create the SQLite database myself. Is there a SwiftUI API for this on macOS 26 or later? If not, is NSSavePanel still the recommended approach for this case?
Replies
6
Boosts
0
Views
288
Activity
3w
How do you make a resizable segmented control in SwiftUI for macOS?
In SwiftUI for macOS, how do I configure a Picker as a segmented control to have a flexible width? This design pattern is present in Xcode 26 at the top of the sidebar and inspector panel. I can't figure out the combination of view modifiers to achieve a similar look. import SwiftUI struct ContentView: View { @State private var selection = 0 var body: some View { VStack { Picker("", selection: $selection) { Image(systemName: "doc") Image(systemName: "folder") Image(systemName: "gear") Image(systemName: "globe") .frame(maxWidth: .infinity) // Doesn't do anything. } .labelsHidden() .pickerStyle(.segmented) .frame(maxWidth: .infinity) // Doesn't affect segment sizes. Spacer() } } } I want the entire Picker to fill the width and for each segment to be of equal widths. How? In AppKit I would use AutoLayout for the flexible width and NSSegmentedControl.segmentDistribution for the segment widths. Is there a SwiftUI equivalent? macOS 26 / Xcode 26.3
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Replies
2
Boosts
0
Views
278
Activity
Jun ’26
How do you correctly use a SwiftUI View inside an NSToolbarItem?
I've been struggling to get consistent UI and UX behaviour of SwiftUI Views inside NSToolbarItems and was wondering if there is an official way to use them. I've now revisited this issue in macOS 27 and continue to see some idiosyncrasies. In the attached screenshot, you can see that the highlight area on mouse down between to the two buttons is different. This is the easiest example I've come up with that shows SwiftUI Views exhibiting different behaviour than AppKit Views. Two questions: Is an NSHostingView a valid and supported view type for NSToolbarItem.view? If so, are there any rules that govern how the SwiftUI view should be configured? (ex: frame, sizing options, supported SwiftUI Views, preferred "root view" types, etc?) Sample code that created the two NSToolbarItem buttons in the screenshot. macOS 27 ZY21R0CMGL (Public Beta 1) Xcode 27.0 beta Minimum Deployment target: 27.0 // Left-Top SwiftUI Button (Clipped Highlighting) let item = NSToolbarItem(itemIdentifier: itemIdentifier) let rootView = Button { } label: { Image(systemName: "sidebar.trailing") } item.view = NSHostingView(rootView: rootView) // ... snip .. // Right-Bottom AppKit Button (Correct Highlighting) let item = NSToolbarItem(itemIdentifier: itemIdentifier) item.image = NSImage(systemSymbolName: "sidebar.trailing", accessibilityDescription: nil) Both screenshots are taken on mouse down.
Replies
2
Boosts
0
Views
224
Activity
Jun ’26
Challenges using SwiftUI views inside an NSToolbarItem
I'm trying to use SwiftUI views inside an NSToolbarItem, and I feel like I'm fighting the system. The goal is to create custom toolbar controls. I don't want AppKit or SwiftUI to recognize that there's a SwiftUI view in the toolbar and then try to style it automatically, which is what I think is happening. Consider this hierarchy: - NSToolbar - NSToolbarItem - view -> MyCustomNSView - addSubview(NSHostingView<CustomView>) So CustomView is inside an NSHostingView, which is inside an NSView, which is assigned to the .view property of an NSToolbarItem. For a while, I struggled to get this working at all because SwiftUI's layout metrics appeared to be affected by safe area insets. SwiftUI's ignoresSafeArea() only seemed to move the problem around. For now, I've disabled full-size content view, which I don't really need anyway. However, a SwiftUI Button or Menu still doesn't behave or style the way I would expect when placed inside an NSToolbarItem. They don't seem to honor many of the styling attributes or view modifiers that work elsewhere. Is there a way to tell AppKit to "ignore" the children of my NSToolbarItem and not apply toolbar-specific styling to them? Am I even correct in thinking that AppKit is recognizing a Button or Menu in the toolbar and forcibly applying styling to it? Previously, I tried implementing my "custom toolbar" entirely outside of NSToolbar, but then SwiftUI struggled with placing views under the transparent, non-existent toolbar. I'd appreciate any direction or hints here. It would be really nice to use SwiftUI for the controls I have in mind, but at the moment I can't get close to the result I'm aiming for.
Replies
0
Boosts
0
Views
252
Activity
May ’26
Styling LabeledContent inside a Form on macOS?
On macOS 26, the Label part of a LabeledContent control and the Section.header part of a Section do not seem to honour view modifiers like .controlSize(.small) when used inside a Form with .formStyle(.grouped). Is there a way to make them respect the control size? Example: Form { Section("Details") { LabeledContent("Company", value: "Apple") } } .formStyle(.grouped) .controlSize(.small) // This only effects 'Apple' This produces a view where the value "Apple" is using a smaller font size but the label and the section header are not. I've tried (I think) almost every variation I can think of in terms of creating a LabeledContent and applying .controlSize but all of them come up short. The Form appears to always override my view modifiers for the section heading and label. Example 2: Form { Section { LabeledContent { Text("Company") .controlSize(.small) // Has no effect. } label: { Text("Apple") // Correctly resized to .small. } } header: { Text("Details") .controlSize(.small) // Has no effect. } } .formStyle(.grouped) .controlSize(.small) The best I've been able to come up with is a custom LabeledContentStyle that manually applies the layout and the styling, but that requires I explicitly "recreate" the macOS look-and-feel of left aligned labels and right aligned values by way of an HStack and Spacer. Have I overlooked a way to style a Form or LabeledContent that would provide the results I'm looking for?
Replies
0
Boosts
0
Views
114
Activity
Apr ’26
How do you support Preferred Font Size / Dynamic Type on macOS?
On macOS 26, how do you support the Preferred Text Size value as defined in the Accessibility Settings? Historically, "Dynamic Type" has not been available on macOS. However, the user has some control over text size through the Accessibility Settings. On macOS 26, a small subset of applications are honouring changes to that value include Finder, Mail, and sidebars in many applications. Dynamic sizing in table views has been available on macOS for awhile. But Mail.app, in particular, is also adjusting the font sizes used in the message's body pane while the Finder is adjusting font sizes used for Desktop icons. I can't find an NSNotification that is fired when the user adjusts the Accessibility Text Size slider, nor can I find an API to read the current value. NSFont.preferredFont(forTextStyle:options:) looks promising but the fonts returned do not appear to take the user's Accessibility setting into account. (Nor do they update dynamically.) SwiftUI's Text("Apple").font(.body) performs similarly to NSFont in that it does respect the style, but it does not honour dynamic sizing. NSFontDescriptor has a bunch of interesting methods, but none that seem to apply to Accessibility Text Size. Given an AppKit label: let label = NSTextField(labelWithString: "AppKit") label.font = NSFont.preferredFont(forTextStyle: .body) Or a SwiftUI label: Text("SwiftUI").font(.body) How do I make either of them responsive to the user's Text Size setting under Accessibility? Note this is on macOS 26 / Xcode 26. I realize there have been some previous forum posts related to this issue but hoping that things might have improved since then.
Replies
2
Boosts
0
Views
721
Activity
Mar ’26
How do you disable split view tracking separators in macOS 26 Tahoe?
In the attached screenshot, we have an NSSplitViewController with three split view items. The first two are viewController split view items, while the third is an inspector split view item. The NSWindow is configured for full screen content so that the inspector split view items is full height itself. However, when we enable full height content view, AppKit is automatically adding a tracking separator into the toolbar when we don't want one. (Neither of the two split views are sidebars.) This tracking separator is out of place, cannot be dragged itself, and is drawn under the center aligned segmented control. We've tried a multitude of permutations to configure the NSWindow, NSToolbar and NSSplitViewItem but to no avail. Surely we're just missing the magic combo but a lot of the properties appear to be no-ops in macOS 26. How do we use an NSSplitViewController, in a full screen content window, such that we get a full height inspector but we don't get tracking separators for the main split view divider?
Topic: UI Frameworks SubTopic: AppKit Tags:
Replies
1
Boosts
0
Views
209
Activity
Mar ’26
In SwiftUI for macOS, is there an equivalent to NSControl.BorderShape?
In macOS 26, there is a new property on NSControl called .borderShape. The WWDC 2025-310 video says it can be used to "Override preferred shape of control to suit your design." and that it's available on NSButton, NSPopUpButton and NSSegmentedControl. Is there an equivalent to that property for SwiftUI? For example, given the following SwiftUI code: Button("Eject") { } .borderShape(...) <-- ? How can I apply a .borderShape that would match those on controls created in AppKit? I'm aware that SwiftUI offers a plethora of ways to custom design a button such that it can have rounded corners, but I'm interested in this particular property so that SwiftUI buttons and AppKit buttons in the same app have the same look-and-feel.
Replies
1
Boosts
0
Views
186
Activity
Feb ’26
Do SwiftUI Segmented Controls on macOS 26 support the icon and title label style?
On macOS 26.3, Xcode 26.3, why does a labelStyle of titleAndIcon not show both the title and the icon of a label? The label styles iconOnly and titleOnly behave as expected. Picker("Label Demo", selection: $selectedItem) { Label { Text("File") } icon: { Image(systemName: "doc") } Label { Text("Folder") } icon: { Image(systemName: "folder") } } .labelStyle(.titleAndIcon) .pickerStyle(.segmented) Note that there is no icon shown. Placing the .labelStyle modifier in different places has no effect. The icon is correctly shown when the labelStyle is set to .iconOnly. An NSSegmentedControl created with AppKit and presented in an NSViewRepresentable does correctly show titles and icons if configured appropriately. Tested on: macOS 26.3 (25D125) Xcode 26.3 (17C519) A brand new SwiftUI "macOS App" project.
Replies
2
Boosts
0
Views
208
Activity
Feb ’26
On macOS, how do you place a toolbar item on the trailing edge of the window's toolbar when an Inspector view is open?
Using SwiftUI on macOS, how can I add a toolbar item on the right-most (trailing) edge of the window's toolbar when an Inspector is used? At the moment, the toolbar items are all left-of (leading) the split view tracking separator. I want the inspector toolbar item to be placed similar to where Xcode's Inspector toolbar item is placed: always as far right (trailing) as possible. NavigationSplitView { // ... snip } detail: { // ... snip } .inspector(isPresented: $isInspectorPresented) { InspectorContentView() } .toolbar { // What is the correct placement value here? ToolbarItem(placement: .primaryAction) { Button { isInspectorPresented.toggle() } label: { Label("Toggle Inspector", systemImage: "sidebar.trailing") } } } See the attached screenshot. When the InspectorView is toggled open, the toolbar item tracks leading the split view tracking separator, which is not consistent with how Xcode works.
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Replies
5
Boosts
0
Views
312
Activity
Dec ’25
Clarification on SwiftUI Environment Write Performance
I'm looking for clarification on a SwiftUI performance point mentioned in the recent Optimize your app's speed and efficiency | Meet with Apple video. (YouTube link not allowed, but the video is available on the Apple Developer channel.) At the 1:48:50 mark, the presenter says: Writing a value to the Environment doesn't only affect the views that read the key you're updating. It updates any view that reads from any Environment key. [abbreviated quote] That statement seems like a big deal if your app relies heavily on Environment values. Context I'm building a macOS application with a traditional three-panel layout. At any given time, there are many views on screen, plus others that exist in the hierarchy but are currently hidden (for example, views inside tab views or collapsed splitters). Nearly every major view reads something from the environment—often an @Observable object that acts as a service or provider. However, there are a few relatively small values that are written to the environment frequently, such as: The selected tab index The currently selected object on a canvas The Question Based on the presenter's statement, I’m wondering: Does writing any value to the environment really cause all views in the entire SwiftUI view hierarchy that read any environment key to have their body re-evaluated? Do environment writes only affect child views, or do they propagate through the entire SwiftUI hierarchy? Example: View A └─ View B ├─ View C └─ View D If View B updates an environment value, does that affect only C and D, or does it also trigger updates in A and B (assuming each view has at least one @Environment property)? Possible Alternative If all views are indeed invalidated by environment writes, would it be more efficient to “wrap” frequently-changing values inside an @Observable object instead of updating the environment directly? // Pseudocode @Observable final class SelectedTab { var index: Int } ContentView() .environment(\.selectedTab, selectedTab) struct TabView: View { @Environment(\.selectedTab) private var selectedTab var body: some View { Button("Action") { // Would this avoid invalidating all views using the environment? selectedTab.index = 1 } } } Summary From what I understand, it sounds like the environment should primarily be used for stable, long-lived objects—not for rapidly changing values—since writes might cause far more view invalidations than most developers realize. Is that an accurate interpretation? Follow-Up In Xcode 26 / Instruments, is there a way to monitor writes to @Environment?
Replies
4
Boosts
0
Views
1.4k
Activity
Nov ’25
Does SwiftUI for macOS have an equivalent of NSVisualEffectView's blendingMode?
NSVisualEffectView in AppKit has two main properties: material and blendingMode. Material is well supported in SwiftUI, but I can't seem to find an equivalent for blendingMode. What is the SwiftUI equivalent to NSVisualEffect.BlendingMode?
Replies
1
Boosts
1
Views
198
Activity
Nov ’25
NSOutlineView incorrectly draws disclosure indicator when item views are SwiftUI views.
I am using an NSOutlineView via NSViewRepresentable in a SwiftUI application running on macOS. Everything has been working fine. Up until lately, I've been returning a custom NSView for each item using the standard: func outlineView(_ outlineView: NSOutlineView, viewFor tableColumn: NSTableColumn?, item: Any) -> NSView? { // View recycling omitted. return MyItemView(item) } Now I want to explore using a little bit more SwiftUI and returning an NSHostingView from this delegate method. func outlineView(_ outlineView: NSOutlineView, viewFor tableColumn: NSTableColumn?, item: Any) -> NSView? { // View recycling omitted. let rootView = MySwiftUIView(item) let hostingView = NSHostingView(rootView: rootView) return hostingView } For the most part, this appears to be working fine. NSOutlineView is even correctly applying highlight styling, so that's great. But there's one small glitch. The outline view's disclosure triangles do not align with the hosting view's content. The disclosure triangles appear to just be pinned to the top. Perhaps they can't find a baseline constraint or something? Is there any SwiftUI modifier or AppKit/SwiftUI technique I can apply here to get the disclosure button to appear in the right place? Here is what the SwiftUI + NSHostingView version looks like: Note the offset disclosure indicators. (Image spacing is a bit off as well using Label, but fixable. Here is what an NSView with NSTextFields looks like: Disclosure indicators are correctly aligned, as you would expect.
Replies
1
Boosts
0
Views
193
Activity
Nov ’25
How to apply SwiftUI window modifiers when using Xcode's #Preview on a macOS view?
Is there a way to configure the style and toolbar of the macOS window that Xcode uses in #Preview? I am working on a macOS application and want to preview some SwiftUI views within different window styles, toolbar styles and window title/subtitle visibilities. Some of the modifiers to control the look-and-feel of a window are actually Scene Modifiers, not View Modifiers: .windowStyle .windowToolbarLabelStyle .windowToolbarStyle But #Preview does not accept Scenes, so I can't apply these modifiers: // Error, not a view modifier. #Preview { ContentView() .windowStyle(...) } // Error, Window is not supported in #Preview. #Preview { Window("Browser", id: "browser") { ContentView() } } If I give my ContentView a .toolbar(...), Xcode's Preview will correctly show a window with a toolbar, but not necessarily in the style I want. Is there a way to apply the Scene Modifiers to #Preview so that I can see how they affect the window's chrome and toolbar?
Topic: UI Frameworks SubTopic: SwiftUI Tags:
Replies
0
Boosts
1
Views
100
Activity
Oct ’25