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Reply to 'CustomMaterial' is unavailable in xrOS
@Graphics and Games Engineer . Thank you for your reply. I tried to make a example file in Reality Composer Pro and load it in the code as follow. let shader = try ShaderGraphMaterial.load(named: "Material", from: "Untitled.usda", in: Bundle.main) But, it throws an exception. Can you make a example for me?
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’23