@Graphics and Games Engineer .
Thank you for your reply.
I tried to make a example file in Reality Composer Pro and load it in the code as follow.
let shader = try ShaderGraphMaterial.load(named: "Material", from: "Untitled.usda", in: Bundle.main)
But, it throws an exception.
Can you make a example for me?
Topic:
App & System Services
SubTopic:
Core OS
Tags: