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Reply to Main Camera Access on Vision OS
Can some Apple Engineer reply to this? I'm having the same issue where the video formats available for the below returns zero. let formats = CameraVideoFormat.supportedVideoFormats(for: .main, cameraPositions: [.left]) This is after all of the statements above this is successful. guard CameraFrameProvider.isSupported else { return } let cameraFrameProvider = CameraFrameProvider() try? await arkitSession.run([cameraFrameProvider])
Topic: Business & Education SubTopic: General Tags:
Jul ’25
Reply to Main Camera Access on Vision OS
Can some Apple Engineer reply to this? I'm having the same issue where the video formats available for the below returns zero. let formats = CameraVideoFormat.supportedVideoFormats(for: .main, cameraPositions: [.left]) This is after all of the statements above this is successful. guard CameraFrameProvider.isSupported else { return } let cameraFrameProvider = CameraFrameProvider() try? await arkitSession.run([cameraFrameProvider])
Topic: Business & Education SubTopic: General Tags:
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Jul ’25
Reply to ReplayKit start and stop capture breaks and give me an error when switching from Immersive to Mixed and back.
HI Apple Engineer, I have been able to build using RealityRenderer and it is awesome. I understand that it uses PerspectiveCamera to render. I wanted to know what is the default FOV for this camera and how much can we push it? I want to ideally render a scene with 180 degrees of fov. Thanks
Topic: Spatial Computing SubTopic: General Tags:
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May ’25