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Reply to SwiftData app always at 100% cpu when idle after upgrading to Xcode 15.3
Glad to see other people are facing the same issue with swiftdata, I've been coding for a week straight trying to figure out in my settings and codes why I was facing this issue. My CPU goes between 100% and 200% when using the app with my swiftdata. Whenever I remove swiftdata from the data my app works normally. I even tried to use Product - Profile - Instruments - Time Profiler, and the issue is pointing at swiftdata getter. At the beginning I was getting a white screen whenever opening the app for the first time from the compiler on both simulators and phone. I improved the cpu usage a bit but now it's still running between 100%-200% with extreme lags that make the app impossible to use. I was ready launch the app and then i upgraded to the new xcode version and everything went downhill. Overall in my other apps I also had a lot of issue having to refactor some codes that used to work in the prior xcode version (good practice i guess but kind of annoying). Looking forward to an update that will fix this issue! Thanks to the dev team working on this.
Mar ’24
Reply to Xcode 16 warning about missing symbols of static framework
Same issue here, works fine with xcode 15, warnings appear with xcode 16. Any fix has been found?
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Jan ’25
Reply to empty dSYM file detected - Xcode 16
Same issue here, works fine with xcode 15, warnings appear with xcode 16. Any fix has been found?
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Jan ’25
Reply to SwiftData app always at 100% cpu when idle after upgrading to Xcode 15.3
Glad to see other people are facing the same issue with swiftdata, I've been coding for a week straight trying to figure out in my settings and codes why I was facing this issue. My CPU goes between 100% and 200% when using the app with my swiftdata. Whenever I remove swiftdata from the data my app works normally. I even tried to use Product - Profile - Instruments - Time Profiler, and the issue is pointing at swiftdata getter. At the beginning I was getting a white screen whenever opening the app for the first time from the compiler on both simulators and phone. I improved the cpu usage a bit but now it's still running between 100%-200% with extreme lags that make the app impossible to use. I was ready launch the app and then i upgraded to the new xcode version and everything went downhill. Overall in my other apps I also had a lot of issue having to refactor some codes that used to work in the prior xcode version (good practice i guess but kind of annoying). Looking forward to an update that will fix this issue! Thanks to the dev team working on this.
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Mar ’24
Reply to QUARANTINED DUE TO HIGH LOGGING VOLUME
Getting a similar problem when clicking on a button, did you find an answer?
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Feb ’24
Reply to Implementing camera switch (front to back, vice versa)
Did you find out how to resolve it?
Topic: Media Technologies SubTopic: Audio Tags:
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Jan ’23
Reply to in-app purchase for platform content
I am having the exact same issue, I want sellers to input their own specific price - not some XX.99 tier prices by interval. Has anyone found a way to do this?
Topic: App & System Services SubTopic: StoreKit Tags:
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Aug ’22
Reply to IAP or 3rd party?
Were you ever able to publish your app? Did you have to use IAP given your circumstance?
Topic: App & System Services SubTopic: StoreKit Tags:
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Aug ’22