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Comment on Anchor Wall
Thank you for your response. However, the issue we are discussing may not be a problem. My question arises from this point: https://developer.apple.com/documentation/visionos/placing-content-on-detected-planes
Topic: Spatial Computing SubTopic: ARKit Tags:
Oct ’24
Comment on visionOS keying
Thank you, but in that post, I only talked about how to use plane detection to cover virtual objects, but plane detection is not accurate, so I want to use scene reconstruction to cover virtual objects. Do you have any relevant documents? Thank you!
Topic: Spatial Computing SubTopic: ARKit Tags:
Oct ’24
Comment on Quickly track your hands
Thank you, but this is not what I want to ask. I know how to use AnchorEntity, but his default tracking mode is more accurate but slower. I hope for a faster (at the expense of a certain degree of accuracy) tracking mode. You can see this function at 13:20 in https://developer.apple.com/videos/play/wwdc2024/10100/. If RealityKit can't implement this function, I hope you can guide me to use ARKit to track quickly, because I can't understand the explanation in the video very well. Thank you!
Topic: Spatial Computing SubTopic: General Tags:
Oct ’24
Comment on Anchor Wall
Thank you very much!
Topic: Spatial Computing SubTopic: ARKit Tags:
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Oct ’24
Comment on Anchor Wall
Thank you for your response. However, the issue we are discussing may not be a problem. My question arises from this point: https://developer.apple.com/documentation/visionos/placing-content-on-detected-planes
Topic: Spatial Computing SubTopic: ARKit Tags:
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Oct ’24
Comment on Quickly track your hands
thanks
Topic: Spatial Computing SubTopic: General Tags:
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Oct ’24
Comment on visionOS keying
thank you very much
Topic: Spatial Computing SubTopic: ARKit Tags:
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Oct ’24
Comment on visionOS keying
Thank you, but in that post, I only talked about how to use plane detection to cover virtual objects, but plane detection is not accurate, so I want to use scene reconstruction to cover virtual objects. Do you have any relevant documents? Thank you!
Topic: Spatial Computing SubTopic: ARKit Tags:
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Oct ’24
Comment on Quickly track your hands
Thank you, but this is not what I want to ask. I know how to use AnchorEntity, but his default tracking mode is more accurate but slower. I hope for a faster (at the expense of a certain degree of accuracy) tracking mode. You can see this function at 13:20 in https://developer.apple.com/videos/play/wwdc2024/10100/. If RealityKit can't implement this function, I hope you can guide me to use ARKit to track quickly, because I can't understand the explanation in the video very well. Thank you!
Topic: Spatial Computing SubTopic: General Tags:
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Oct ’24
Comment on Send messages to the scene
A strange thing is that when I create a simple test project alone, I can send and receive messages normally, but in the App project I developed, the code does not work. Excuse me, why is this?
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Oct ’24
Comment on Seize the entity
thanks
Topic: Spatial Computing SubTopic: General Tags:
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Oct ’24
Comment on Collision detection
thank you
Topic: Spatial Computing SubTopic: General Tags:
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Oct ’24
Comment on Send messages to the scene
I’ve just posted a new thread on the Developer Forum (https://developer.apple.com/forums/thread/765268). I know it’s a bit early, but I’m sure someone will jump in and help us out soon. If you’re stuck, feel free to check out my new post for some guidance. Good luck, everyone!
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Oct ’24
Comment on Physics
Thank you very much
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Sep ’24
Comment on RealityView on macOS or tvOS
Thanks
Topic: Spatial Computing SubTopic: General Tags:
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Sep ’24
Comment on -1 in connect
Thanks
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Sep ’24
Comment on Send messages to the scene
I'm very sorry, I can't solve this problem, because I have also encountered this problem and it hasn't been solved yet. At that time, I posted this post https://developer.apple.com/forums/thread/762348. I hope it will be helpful to you!
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Sep ’24
Comment on Draw a physical mesh
Ok, thank you very much!
Topic: Spatial Computing SubTopic: ARKit Tags:
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Sep ’24