Post

Replies

Boosts

Views

Activity

Reply to gaze direction
For example , when eyes are normal direction, left eye 0.46 degree right eye -3.85 degree when eyes are inward direction, left eye 0.19 degree  -> difference from normal -0.27 iright eye -4.16 degree -> difference from normal -0.31 The right side is positive value. I think , right eye negative, left eye positive, but the result was different.
Topic: Spatial Computing SubTopic: ARKit Tags:
Oct ’21
Reply to gaze direction
For example , when eyes are normal direction, left eye 0.46 degree right eye -3.85 degree when eyes are inward direction, left eye 0.19 degree  -> difference from normal -0.27 iright eye -4.16 degree -> difference from normal -0.31 The right side is positive value. I think , right eye negative, left eye positive, but the result was different.
Topic: Spatial Computing SubTopic: ARKit Tags:
Replies
Boosts
Views
Activity
Oct ’21
Reply to How to get the angle of rotation of the eyes?
The results were slightly different. I don't know which one is more accurate than the other.
Topic: Spatial Computing SubTopic: ARKit Tags:
Replies
Boosts
Views
Activity
Oct ’21
Reply to How to get the angle of rotation of the eyes?
The result was slightly different. I'm not sure which is more accurate.
Topic: Spatial Computing SubTopic: ARKit Tags:
Replies
Boosts
Views
Activity
Oct ’21