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Reply to hoe can I create an init view?
SwiftUI I have a idea You can display a view for about a few moments(depending on your statistics) and then about all initializations are done then. but it's really wasting time... and that's the only way I can think of😂 if iOS add a launch screen storyboard if AppKit & UIKit you can do this under imperative lifecycle by changing the interface each time a initialization is done: var SceneLoaded: Bool = false var DatabaseLoaded: Bool = false ..... override func viewDidLoad() { super.viewDidLoad() ... // load a launchscreen and a label print("launched") // load database // change label text to xxxx // load view // change label text to xxxx // init variables and constants // change label text to xxxx print("all done.") } } Note I don't code in imperative life cycle so my code might looks weird🫠
Topic: App & System Services SubTopic: Core OS Tags:
Jun ’22
Reply to Apple Developer Account
? no !
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Jun ’22
Reply to WeatherKit not showing Temp Correctly on device
, wrong location? you might have a different coordinate on your simulator and your actual device
Topic: App & System Services SubTopic: General Tags:
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Jun ’22
Reply to Widget Kit
maybe you can.. oh fantastic Siri Intents never mind🫠
Topic: Programming Languages SubTopic: Swift Tags:
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Jun ’22
Reply to Contribution to Quinn’s Top Ten DevForums Tips
Check your code for typos Embarrassing
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Jun ’22
Reply to Swift UI TableColumn with Int data
Me2
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Jun ’22
Reply to Strange SwiftUI bug (just making sure if it's a bug or not)
@newwbee oh I add it afterwards in devforums so there might be a typo😂
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Jun ’22
Reply to Post
????
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Jun ’22
Reply to hoe can I create an init view?
SwiftUI I have a idea You can display a view for about a few moments(depending on your statistics) and then about all initializations are done then. but it's really wasting time... and that's the only way I can think of😂 if iOS add a launch screen storyboard if AppKit & UIKit you can do this under imperative lifecycle by changing the interface each time a initialization is done: var SceneLoaded: Bool = false var DatabaseLoaded: Bool = false ..... override func viewDidLoad() { super.viewDidLoad() ... // load a launchscreen and a label print("launched") // load database // change label text to xxxx // load view // change label text to xxxx // init variables and constants // change label text to xxxx print("all done.") } } Note I don't code in imperative life cycle so my code might looks weird🫠
Topic: App & System Services SubTopic: Core OS Tags:
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Jun ’22
Reply to hoe can I create an init view?
Me2
Topic: App & System Services SubTopic: Core OS Tags:
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Jun ’22
Reply to How to determine if MacBook or iMac in swiftUI
Me2 to get it further can I get the specific device infos? thanks🙏
Topic: UI Frameworks SubTopic: SwiftUI Tags:
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Jun ’22
Reply to Stage Manager
M1 or greater is required for Stage Manager on iPadOS. Is this true for macOS Ventura also? No. mine is i5 iMac 2017. works fine.
Topic: App & System Services SubTopic: Core OS Tags:
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Jun ’22
Reply to Can you install macOS Ventura on an separate volume? (Apple Silicon)
ME2
Topic: App & System Services SubTopic: Core OS Tags:
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Jun ’22
Reply to Unable to install MacOS Ventura
Not compatible. Oh no.
Topic: App & System Services SubTopic: Core OS Tags:
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Jun ’22
Reply to What does "failed to map shmem for window ffffffff" mean ?
me2 mine was failed to map shmem for window ac0 and now it had disappeared
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Jun ’22