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VisionOS Beta 3 spatial sculpting apple sample crash
Hello since updating to beta 3 the sculpting sample app doesn't work it crashes on running. seems to be something in AnchorEntity or AccessoryAnchoringSource Referenced from: <00B81486-1A74-30A0-B75B-4B39E3AF57DF> /private/var/containers/Bundle/Application/3D2EBF59-19F0-4BF4-8567-6962AA36A2C6/delete.app/delete.debug.dylib Expected in: <BAA9B221-78A1-3B99-AA2F-B8DFCD179FC7> /System/Library/Frameworks/RealityFoundation.framework/RealityFoundation
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Jul ’25
VisionOS Beta 3 spatial sculpting apple sample crash
Hello since updating to beta 3 the sculpting sample app doesn't work it crashes on running. seems to be something in AnchorEntity or AccessoryAnchoringSource Referenced from: <00B81486-1A74-30A0-B75B-4B39E3AF57DF> /private/var/containers/Bundle/Application/3D2EBF59-19F0-4BF4-8567-6962AA36A2C6/delete.app/delete.debug.dylib Expected in: <BAA9B221-78A1-3B99-AA2F-B8DFCD179FC7> /System/Library/Frameworks/RealityFoundation.framework/RealityFoundation
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Jul ’25
Hybrid Rendering MPSRayIntersector not working
Hello, im trying to add RT shadows to my deferred rendering engine and I been stuck for days now. Using MPSRayIntersector and following apple's example on https://developer.apple.com/documentation/metalperformanceshaders/animating_and_denoising_a_raytraced_scene Here's my scene with 2 Models please help thank you !
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Apr ’23
ARKit Lidar more accurate than AVFoundation LiDAR
The idea of using AVFoundation is because higher resolution depth maps and more accurate instead of ARKit, but me trying it on iPhone 12,13 pro isn't the case. the filtered map jumps too much from depth values and the unfiltered depth map has a lot of holes and sometimes It maybe go all black. I'm I missing something? how I should be testing it?
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Feb ’23