I want to include hybrid rendering for shadows, but im afraid iOS devices can handle the workload.
They didn't mention anything on the video about iOS performance
Selecting any option will automatically load the page
Post
Replies
Boosts
Views
Activity
The documentation is very sparse
I want to use room plan api alongside with scene reconstruction api at the same time. but doesn't seem to work
I see no sample project that's being shown in mesh shaders WWDC video.
Hello,
im trying to add RT shadows to my deferred rendering engine and I been stuck for days now.
Using MPSRayIntersector and following apple's example on
https://developer.apple.com/documentation/metalperformanceshaders/animating_and_denoising_a_raytraced_scene
Here's my scene with 2 Models
please help
thank you !
I see the documentation says visionOS,
but when I run the code it return nil on nextDrawable()
Hello
RemoteDeviceIdentifier returns nil and therefore it crashes the HoverEffect sample project.
I have vision26 beta 2 on both devices
what the correct method of running this code sample ?
Hello since updating to beta 3 the sculpting sample app doesn't work it crashes on running.
seems to be something in AnchorEntity or AccessoryAnchoringSource
Referenced from: <00B81486-1A74-30A0-B75B-4B39E3AF57DF> /private/var/containers/Bundle/Application/3D2EBF59-19F0-4BF4-8567-6962AA36A2C6/delete.app/delete.debug.dylib
Expected in: <BAA9B221-78A1-3B99-AA2F-B8DFCD179FC7> /System/Library/Frameworks/RealityFoundation.framework/RealityFoundation
hi
In my M1 iPad Pro gets to 25 fps after 20 seconds and same for my iPhone pro 12
seems to happen when scenereeconstruction is on
is this going to be improved?
or should I just stick with SceneKit?
is there any way to detect data races using ARKit?
it only runs on simulator
thank you!
Hello,
After each PhotogrammetrySession completed successfully there's some memory not being release.
After a couple PhotogrammetrySessions it fills all my RAM memory.
How do you completely release all memory for the the next PhotogrammetrySession ?
Thank you
Most of my GPU developing time is dealing with bad xml/json font files instead of doing actual GPU work.
many ways of rendering text, all of them have their caveats.
I want to capture a high resolution photo but with builtInUltraWideCamera, is that possible to configure using configurableCaptureDeviceForPrimaryCamera?
thank you
trying to build computer vision using the lidar
I'm able to get the distance between two points using ARKit easy but with AVFoundation
the data doesn't make sense.
I get wrong values
Any help
thank you!