The idea of using AVFoundation is because higher resolution depth maps and more accurate instead of ARKit, but me trying it on iPhone 12,13 pro isn't the case.
the filtered map jumps too much from depth values and the unfiltered depth map has a lot of holes and sometimes It maybe go all black.
I'm I missing something? how I should be testing it?
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Surface screen position
does it return model's vertices XYZ position normalized?
node graph needs more tutorials and explanations
made 0 progress
I'm trying to implement a 3D mixer and update AVAudioEnvironmentNode's position based on a 3D Model
but doesn't seem to do anything of the device, seems to work on simulator tho