Hello,
im trying to add RT shadows to my deferred rendering engine and I been stuck for days now.
Using MPSRayIntersector and following apple's example on
https://developer.apple.com/documentation/metalperformanceshaders/animating_and_denoising_a_raytraced_scene
Here's my scene with 2 Models
please help
thank you !
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The documentation is very sparse
I see the documentation says visionOS,
but when I run the code it return nil on nextDrawable()
Hello
RemoteDeviceIdentifier returns nil and therefore it crashes the HoverEffect sample project.
I have vision26 beta 2 on both devices
what the correct method of running this code sample ?