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Reply to Component with SIMD3<Float>
Thank you! The array literal worked for me yay!
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Sep ’24
Reply to Entering full immersion without grab bar and close icon
The answer is to call the dismiss window action after opening the Immersive Space. Seems obvious now @Environment(\.dismissWindow) var dismissWindow switch await openImmersiveSpace(id: "UnderseaSpace") { case .opened: immersiveSpaceIsShown = true dismissWindow()
Topic: Spatial Computing SubTopic: General Tags:
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Jun ’24
Reply to Storage for object capture
Getting the Pro version of the phone with the LiDAR is more important than storage space, unless you are planning to scan many objects before transferring the photos to your Mac
Topic: Graphics & Games SubTopic: RealityKit Tags:
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May ’23