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iOS Simulator - Photos app crashes when attempting to drag image in Split View mode
The Photos app in the iOS simulator instantly crashes when attempting to drag an image to another app in Split View mode. I’m using Xcode 15.4 (15F31d), which is the current App Store build and the iOS 17.5 runtime, running on an Intel MBP. N.B.: This is drag-dropping between apps in the simulator, rather than from macOS into the simulator. Is this a known issue?
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Xcode 27 - Device Hub - backboardd crashes when displaying multiple apps under iPadOS 27
I'm getting persistent backboardd crashes in the iPadOS 27 simulator when my app and another app (Safari, Photos or Calendar, etc.) has windows visible on the screen at the same time, including slide over, etc. Steps to reproduce: Launch my app in an iPadOS 27 simulator. Open Safari or Photos in another window. Arrange both app windows so they're visible. Within a second backboardd crashes with EXC_CRASH (SIGABRT) in a com.apple.coreanimation.display.primary thread. The simulator log reports… -[MTLTextureDescriptorInternal validateWithDevice:]: error 'Texture Descriptor Validation MTLTextureDescriptor has invalid pixelFormat (0).' Xcode subsequently reports connection-interrupted messages and ends the app's debug session with: “Debug session ended with code 9: Terminated due to signal 9.” This works correctly in iPadOS 26.x simulators and on a physical device running iPadOS 27. I can reproduce this with both Xcode 27 and 27.1. Resetting the simulator and testing different simulated iPad models does not resolve it. Is anyone else seeing anything like this? It's presumably something I'm doing wrong, so I've double checked my UIScene handling and all seems well (it's been in there for a while) so I'm somewhat at a loss as to where to look next. This is on a Mac Mini M4 Pro running macOS 27.0.1 (26A434).
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Swift Package file - resources .copy rule with nested directories
Does anyone know if the resources .copy rule in a Swift .package file is supposed to recursively copy the full contents if it's pointed at a directory? The docs say… If you pass a directory path to the copy rule, the compiler retains the directory’s structure. …but you can interpret that in a few different ways. It also doesn’t appear to work if the directory you specify only contains directories.
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1.2k
Jan ’26
iOS Simulator - Photos app crashes when attempting to drag image in Split View mode
The Photos app in the iOS simulator instantly crashes when attempting to drag an image to another app in Split View mode. I’m using Xcode 15.4 (15F31d), which is the current App Store build and the iOS 17.5 runtime, running on an Intel MBP. N.B.: This is drag-dropping between apps in the simulator, rather than from macOS into the simulator. Is this a known issue?
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715
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Xcode 27 - Device Hub - backboardd crashes when displaying multiple apps under iPadOS 27
I'm getting persistent backboardd crashes in the iPadOS 27 simulator when my app and another app (Safari, Photos or Calendar, etc.) has windows visible on the screen at the same time, including slide over, etc. Steps to reproduce: Launch my app in an iPadOS 27 simulator. Open Safari or Photos in another window. Arrange both app windows so they're visible. Within a second backboardd crashes with EXC_CRASH (SIGABRT) in a com.apple.coreanimation.display.primary thread. The simulator log reports… -[MTLTextureDescriptorInternal validateWithDevice:]: error 'Texture Descriptor Validation MTLTextureDescriptor has invalid pixelFormat (0).' Xcode subsequently reports connection-interrupted messages and ends the app's debug session with: “Debug session ended with code 9: Terminated due to signal 9.” This works correctly in iPadOS 26.x simulators and on a physical device running iPadOS 27. I can reproduce this with both Xcode 27 and 27.1. Resetting the simulator and testing different simulated iPad models does not resolve it. Is anyone else seeing anything like this? It's presumably something I'm doing wrong, so I've double checked my UIScene handling and all seems well (it's been in there for a while) so I'm somewhat at a loss as to where to look next. This is on a Mac Mini M4 Pro running macOS 27.0.1 (26A434).
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1
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235
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Swift Package file - resources .copy rule with nested directories
Does anyone know if the resources .copy rule in a Swift .package file is supposed to recursively copy the full contents if it's pointed at a directory? The docs say… If you pass a directory path to the copy rule, the compiler retains the directory’s structure. …but you can interpret that in a few different ways. It also doesn’t appear to work if the directory you specify only contains directories.
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1
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1
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1.2k
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Jan ’26