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Reply to Printing `MPSGraphTensor.dataType`
extension MPSDataType {     func description() -> String {         switch(self) {         case .float32:             return "f32"         case .int32:             return "i32"         // other...         default:             return "?"         }     } }
Topic: Graphics & Games SubTopic: Metal Tags:
Nov ’21
Reply to Eye-dependent rendering
This is awesome! Thank you very much. I'll wait for the device then. 😎
Topic: App & System Services SubTopic: Core OS Tags:
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Aug ’23
Reply to Type mismatch with MPSGraph.for
The problem is with broadcasted template. Tensor with "static" shape works OK.
Topic: Graphics & Games SubTopic: Metal Tags:
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Nov ’21
Reply to Type mismatch with MPSGraph.for
It seems, that this is indeed impossible due to MLIR dialect for Structured Control Flow. https://llvm.discourse.group/t/scf-whileop-type-inference-with-dynamic-shapes/2529
Topic: Graphics & Games SubTopic: Metal Tags:
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Nov ’21
Reply to Printing `MPSGraphTensor.dataType`
extension MPSDataType {     func description() -> String {         switch(self) {         case .float32:             return "f32"         case .int32:             return "i32"         // other...         default:             return "?"         }     } }
Topic: Graphics & Games SubTopic: Metal Tags:
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Nov ’21