Im getting a overridden error for my player and enemy. I made a enemy file and added this code into my gamescene. My enemy only spawns in if i delete my player movement code
func spawnEnemy() {
let enemy = Enemy(image: SKSpriteNode(imageNamed: "enemy"))
self.addChild(enemy)
}
override func update(_ currentTime: TimeInterval) {
spawnEnemy()
}
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